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robot_upgrades.dm
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robot_upgrades.dm
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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
origin_tech = "programming=2"
/// Whether or not the cyborg needs to have a chosen module before they can recieve this upgrade.
var/require_module = FALSE
/// The type of module this upgrade is compatible with: Engineering, Medical, etc.
var/module_type = null
/// A list of items, and their replacements that this upgrade should replace on installation, in the format of `item_type_to_replace = replacement_item_type`.
var/list/items_to_replace = list()
/// A list of replacement items will need to be placed into a cyborg module's `special_rechargable` list after this upgrade is installed.
var/list/special_rechargables = list()
/**
* Called when someone clicks on a borg with an upgrade in their hand.
*
* Arguments:
* * R - the cyborg that was clicked on with an upgrade.
*/
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R)
if(!pre_install_checks(R))
return
if(!do_install(R))
return
after_install(R)
return TRUE
/**
* Checks if the upgrade is able to be applied to the cyborg, before actually applying it.
*
* Arguments:
* * R - the cyborg that was clicked on with an upgrade.
*/
/obj/item/borg/upgrade/proc/pre_install_checks(mob/living/silicon/robot/R)
if(R.stat == DEAD)
to_chat(usr, "<span class='warning'>[src] will not function on a deceased cyborg.</span>")
return
if(module_type && !istype(R.module, module_type))
to_chat(R, "<span class='warning'>Upgrade mounting error! No suitable hardpoint detected!</span>")
to_chat(usr, "<span class='warning'>There's no mounting point for the module!</span>")
return
return TRUE
/**
* Executes code that will modify the cyborg or its module.
*
* Arguments:
* * R - the cyborg we're applying the upgrade to.
*/
/obj/item/borg/upgrade/proc/do_install(mob/living/silicon/robot/R)
return TRUE
/**
* Executes code after the module has been installed and the cyborg has been modified in some way.
*
* Arguments:
* * R - the cyborg that we've applied the upgrade to.
*/
/obj/item/borg/upgrade/proc/after_install(mob/living/silicon/robot/R)
for(var/item in items_to_replace)
var/replacement_type = items_to_replace[item]
var/obj/item/replacement = new replacement_type(R.module)
R.module.remove_item_from_lists(item)
R.module.basic_modules += replacement
if(replacement_type in special_rechargables)
R.module.special_rechargables += replacement
R.module?.rebuild_modules()
return TRUE
/obj/item/borg/upgrade/reset
name = "cyborg module reset board"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg."
icon_state = "cyborg_upgrade1"
require_module = TRUE
/obj/item/borg/upgrade/reset/do_install(mob/living/silicon/robot/R)
R.reset_module()
return TRUE
/obj/item/borg/upgrade/reset/after_install(mob/living/silicon/robot/R)
return // We don't need to give them replacement items, or rebuild their module list. It's going to be a blank borg.
/obj/item/borg/upgrade/rename
name = "cyborg reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user)
heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)
/obj/item/borg/upgrade/rename/do_install(mob/living/silicon/robot/R)
if(!R.allow_rename)
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>")
return
R.notify_ai(3, R.name, heldname)
R.name = heldname
R.custom_name = heldname
R.real_name = heldname
if(R.mmi && R.mmi.brainmob)
R.mmi.brainmob.name = R.name
return TRUE
/obj/item/borg/upgrade/restart
name = "cyborg emergency reboot module"
desc = "Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online."
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/do_install(mob/living/silicon/robot/R)
if(R.health < 0)
to_chat(usr, "<span class='warning'>You have to repair the cyborg before using this module!</span>")
return
if(!R.key)
for(var/mob/dead/observer/ghost in GLOB.player_list)
if(ghost.mind && ghost.mind.current == R)
R.key = ghost.key
R.set_stat(CONSCIOUS)
GLOB.dead_mob_list -= R //please never forget this ever kthx
GLOB.alive_mob_list += R
R.notify_ai(1)
return TRUE
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = TRUE
origin_tech = "engineering=4;materials=5;programming=4"
/obj/item/borg/upgrade/vtec/do_install(mob/living/silicon/robot/R)
if(R.speed < 0)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another VTEC unit!</span>")
return
R.speed = -1 // Gotta go fast.
return TRUE
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;powerstorage=4;combat=4"
require_module = TRUE
module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/do_install(mob/living/silicon/robot/R)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
to_chat(usr, "<span class='notice'>There's no disabler in this unit!</span>")
return
if(T.charge_delay <= 2)
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another cooling unit!</span>")
return
T.charge_delay = max(2 , T.charge_delay - 4)
return TRUE
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
desc = "A energy-operated thruster system for cyborgs."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;powerstorage=4"
/obj/item/borg/upgrade/thrusters/do_install(mob/living/silicon/robot/R)
if(R.ionpulse)
to_chat(usr, "<span class='notice'>This unit already has ion thrusters installed!</span>")
return
R.ionpulse = TRUE
return TRUE
/obj/item/borg/upgrade/ddrill
name = "mining cyborg diamond drill"
desc = "A diamond drill replacement for the mining module's standard drill."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;materials=5"
require_module = TRUE
module_type = /obj/item/robot_module/miner
items_to_replace = list(
/obj/item/pickaxe/drill/cyborg = /obj/item/pickaxe/drill/cyborg/diamond
)
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;materials=4;bluespace=4"
require_module = TRUE
module_type = /obj/item/robot_module/miner
items_to_replace = list(
/obj/item/storage/bag/ore/cyborg = /obj/item/storage/bag/ore/holding
)
/obj/item/borg/upgrade/abductor_engi
name = "engineering cyborg abductor upgrade"
desc = "An experimental upgrade that replaces an engineering cyborgs tools with the abductor version."
icon_state = "abductor_mod"
origin_tech = "engineering=6;materials=6;abductor=3"
require_module = TRUE
module_type = /obj/item/robot_module/engineering
items_to_replace = list(
/obj/item/weldingtool = /obj/item/weldingtool/abductor,
/obj/item/wrench = /obj/item/wrench/abductor,
/obj/item/screwdriver = /obj/item/screwdriver/abductor,
/obj/item/crowbar = /obj/item/crowbar/abductor,
/obj/item/wirecutters = /obj/item/wirecutters/abductor,
/obj/item/multitool = /obj/item/multitool/abductor
)
special_rechargables = list(
/obj/item/weldingtool/abductor
)
/obj/item/borg/upgrade/abductor_medi
name = "medical cyborg abductor upgrade"
desc = "An experimental upgrade that replaces a medical cyborgs tools with the abductor version."
icon_state = "abductor_mod"
origin_tech = "biotech=6;materials=6;abductor=3"
require_module = TRUE
module_type = /obj/item/robot_module/medical
items_to_replace = list(
/obj/item/scalpel/laser/laser1 = /obj/item/scalpel/laser/laser3, // No abductor laser scalpel, so next best thing.
/obj/item/hemostat = /obj/item/hemostat/alien,
/obj/item/retractor = /obj/item/retractor/alien,
/obj/item/bonegel = /obj/item/bonegel/alien,
/obj/item/FixOVein = /obj/item/FixOVein/alien,
/obj/item/bonesetter = /obj/item/bonesetter/alien,
/obj/item/circular_saw = /obj/item/circular_saw/alien,
/obj/item/surgicaldrill = /obj/item/surgicaldrill/alien
)
/obj/item/borg/upgrade/syndicate
name = "safety override module"
desc = "Unlocks the hidden, deadlier functions of a cyborg."
icon_state = "cyborg_upgrade3"
origin_tech = "combat=6;materials=6"
require_module = TRUE
/obj/item/borg/upgrade/syndicate/do_install(mob/living/silicon/robot/R)
if(R.weapons_unlock)
return // They already had the safety override upgrade, or they're a cyborg type which has this by default.
R.weapons_unlock = TRUE
to_chat(R, "<span class='warning'>Warning: Safety Overide Protocols have be disabled.</span>")
return TRUE
/obj/item/borg/upgrade/lavaproof
name = "mining cyborg lavaproof chassis"
desc = "An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock."
icon_state = "ash_plating"
resistance_flags = LAVA_PROOF | FIRE_PROOF
require_module = TRUE
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/lavaproof/do_install(mob/living/silicon/robot/R)
if(istype(R))
R.weather_immunities += "lava"
return TRUE
/obj/item/borg/upgrade/selfrepair
name = "self-repair module"
desc = "This module will repair the cyborg over time."
icon_state = "cyborg_upgrade5"
require_module = TRUE
var/repair_amount = -1
var/repair_tick = 1
var/msg_cooldown = 0
var/on = FALSE
var/powercost = 10
var/mob/living/silicon/robot/cyborg
/obj/item/borg/upgrade/selfrepair/do_install(mob/living/silicon/robot/R)
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
to_chat(usr, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return
cyborg = R
icon_state = "selfrepair_off"
var/datum/action/A = new /datum/action/item_action/toggle(src)
A.Grant(R)
return TRUE
/obj/item/borg/upgrade/selfrepair/Destroy()
cyborg = null
STOP_PROCESSING(SSobj, src)
on = FALSE
return ..()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
if(on)
to_chat(cyborg, "<span class='notice'>You activate the self-repair module.</span>")
START_PROCESSING(SSobj, src)
else
to_chat(cyborg, "<span class='notice'>You deactivate the self-repair module.</span>")
STOP_PROCESSING(SSobj, src)
update_icon(UPDATE_ICON_STATE)
/obj/item/borg/upgrade/selfrepair/update_icon_state()
if(cyborg)
icon_state = "selfrepair_[on ? "on" : "off"]"
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
else
icon_state = "cyborg_upgrade5"
/obj/item/borg/upgrade/selfrepair/proc/deactivate()
STOP_PROCESSING(SSobj, src)
on = FALSE
update_icon(UPDATE_ICON_STATE)
/obj/item/borg/upgrade/selfrepair/process()
if(!repair_tick)
repair_tick = 1
return
if(cyborg && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate()
return
if(cyborg.cell.charge < powercost * 2)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please recharge.</span>")
deactivate()
return
if(cyborg.health < cyborg.maxHealth)
if(cyborg.health < 0)
repair_amount = 2.5
powercost = 30
else
repair_amount = 1
powercost = 10
cyborg.heal_overall_damage(repair_amount, repair_amount)
cyborg.cell.use(powercost)
else
cyborg.cell.use(5)
repair_tick = 0
if((world.time - 2000) > msg_cooldown )
var/msgmode = "standby"
if(cyborg.health < 0)
msgmode = "critical"
else if(cyborg.health < cyborg.maxHealth)
msgmode = "normal"
to_chat(cyborg, "<span class='notice'>Self-repair is active in <span class='boldnotice'>[msgmode]</span> mode.</span>")
msg_cooldown = world.time
else
deactivate()
/obj/item/borg/upgrade/floorbuffer
name = "janitor cyborg floor buffer upgrade"
desc = "A floor buffer upgrade kit that can be attached to janitor cyborgs."
icon = 'icons/obj/vehicles.dmi'
icon_state = "upgrade"
require_module = TRUE
module_type = /obj/item/robot_module/janitor
/// How much speed the cyborg loses while the buffer is active
var/buffer_speed = 1
var/mob/living/silicon/robot/cyborg
/obj/item/borg/upgrade/floorbuffer/do_install(mob/living/silicon/robot/R)
for(var/obj/item/borg/upgrade/floorbuffer/U in R)
to_chat(R, "<span class='notice'>A floor buffer unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another floor buffer unit!</span>")
return
cyborg = R
var/datum/action/A = new /datum/action/item_action/floor_buffer(src)
A.Grant(R)
return TRUE
/obj/item/borg/upgrade/floorbuffer/ui_action_click()
if(!cyborg.floorbuffer)
cyborg.floorbuffer = TRUE
cyborg.speed += buffer_speed
else
cyborg.floorbuffer = FALSE
cyborg.speed -= buffer_speed
to_chat(cyborg, "<span class='notice'>The floor buffer is now [cyborg.floorbuffer ? "active" : "deactivated"].</span>")
/obj/item/borg/upgrade/floorbuffer/Destroy()
cyborg.floorbuffer = FALSE
cyborg = null
return ..()