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Re-adds back CQC to the traitor uplink #14474

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Oct 17, 2020
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10 changes: 0 additions & 10 deletions code/datums/uplink_item.dm
Original file line number Diff line number Diff line change
Expand Up @@ -238,14 +238,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
job = list("Chef")

/datum/uplink_item/jobspecific/Chef_CQC
name = " A chefs manual to CQC"
desc = "An old manual teaching you how to bring your home advantage outside the kitchen."
reference = "CCQC"
item = /obj/item/CQC_manual/chef
cost = 12
job = list("Chef")

//Chaplain

/datum/uplink_item/jobspecific/voodoo
Expand Down Expand Up @@ -871,9 +863,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage, but cannot be used alongside Gloves of the North Star."
reference = "CQC"
item = /obj/item/CQC_manual
gamemodes = list(/datum/game_mode/nuclear)
cost = 13
surplus = 0

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Recommend adding a cant_discount = TRUE and refundable = TRUE here, since martial arts are !!STRONK!! and accidental purchasing it would be a bit of a pain.

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fair enough

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I'd argue against that.... since we allow MUCH stronger things on discount than cqc.

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It's not about strength, but it's the same reason as carp, if you get it, you can't unget it, sniper rifle can oneshot a guy, but you can still disarm em and pick it up. Sure, chainsaw is nodrop, but you can just kill them and clone them.

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Does CQC persist through being killed and cloned?

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It does persist through cloning now. As does any martial art

/datum/uplink_item/stealthy_weapons/cameraflash
name = "Camera Flash"
Expand Down
3 changes: 0 additions & 3 deletions code/modules/martial_arts/martial.dm
Original file line number Diff line number Diff line change
Expand Up @@ -274,9 +274,6 @@
icon = 'icons/obj/library.dmi'
icon_state = "cqcmanual"

/obj/item/CQC_manual/chef
desc = "A small, black manual. Written on the back it says: Bringing the home advantage with you."

/obj/item/CQC_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
Expand Down