Increases most radiation dose amounts #16147
Merged
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What Does This PR Do
This PR makes people take 10x as many rads from all sources bar the SM crystal. This is done by multiplying radiation by RAD_DOSAGE_MULTIPLIER (currently 10), this number is easy to tweak in future for balancing and affects all rad sources to keep them consistent.
The SM delamination rad dosage is now also 4-40x as powerful depending on the engine power (EER) at detonation.
This somewhat fixes #15819
Why It's Good For The Game
Since the rad refactor in #15331 most radiation sources give such trivial amounts of rads, you won't feel a thing. You could make a full uranium room and be fine.
This brings radiation values in line with the SM dosages, as that was the only source that was properly implemented into this new system with the rad refactor.
This does not mean that radiation leads to instant death, and it does not tweak the SM radiation doses as they are fine, but it does mean that radiation is no longer just a joke.
The 10x value comes from looking at how many rads you get from the SM, plus how many rads you currently get. In #15447 anti-rad chems were made 10 times more effective to deal with the SM rads.
Both these chems and old rad sources didn't get updated with the refactor, so the SM rad doses were nearly impossible to fix. The change to the chems however further invalidated other rad sources. This PR balances this all out.
Changelog
馃啈
tweak: Non-SM radiation doses are now stronger
tweak: SM delamination now more strongly irradiates the station.
/:cl: