-
-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
R&D Rework Redux #20000
R&D Rework Redux #20000
Conversation
This PR currently will not compile. That is fine. It also wont be tagged as part of the mapping queue. That is also fine. I plan to open a disposable PR in the future when this one is done for the purposes of map queue tracking, since this thing jumping it despite being old isn't fair. The first commit is in, and a lot of stuff is still to be done, but I have made a base of an R&D network controller which the machines need to tie into a-la tcomms to make this code more bearable. After that, I can start integrating machines into it, and use that as a means of generating research points. |
Progress report:
Next steps are, in order:
My goals are in sigh |
R&D servers now have a TGUI, and they can now be linked and unlinked to network controllers. There's lots to do still, mainly:
This is what I am doing in order. This project will be complete, I just need the time. |
No commits in over a month and a half, marking as stale. |
This will come back. I just dont know when. |
What Does This PR Do
Implements #17756
Or atleast it will. This is a holding PR to make 20,000 something special, plus now that I have this its motivation to get it done.
ROUGH ORDER OF WHAT NEEDS DOING:
Why It's Good For The Game
R&D is in dire need of a rework, this will be it.
Images of changes
TBD
Testing
TBD
Changelog
🆑
add: Massively overhauled R&D - please click the PR in the changelog and give it a read
/:cl: