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Fixes stray pixels on multiple hardsuits #20316
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Your PR has been put on hold as your GitHub account is not linked to a Paradise forums account. Please link your account at https://www.paradisestation.org/forum/custom/link_github_account.php Headcoders may ignore this in specific circumstances (Minor fix PR, trusted contributor from another codebase, anything at their discretion) |
Okay, then maybe the issue that Im seeing is specific to certain species? Particularly on vulps, I'll see that the CE's hardsuit will show over top of the tail. Maybe there's something with the layering if that's the case. |
Huh yeah, I think I see what you mean. Appears to be a layering issue with the tail layer and in-hand layer. Going to need to mess with the layers to fix it. |
I'll put this on hold for now then, as its not a sprite issue necessarily. I'll look into the layering issue (though im still very new to coding so it's probably best if someone more competent looks at it other than me) |
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Any update on this?
No response from author in 3 weeks. Feel free to reopen with changes requested |
What Does This PR Do
This PR deletes some random stray pixels from hardsuits in player's hands.
Why It's Good For The Game
Removes annoying pixels that show up over top of player models.
Images of changes
https://i.imgur.com/qNmVMPU.png
https://i.imgur.com/ON9EaP4.png
https://i.imgur.com/2bbukqe.png
Testing
Tested in game, gets rid of those pesky pixels
Changelog
馃啈
fix: Fixed in_hand hardsuits, making them no longer have floating pixels
/:cl: