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Fixes the telebaton logging to be the correct way around. Slightly modifies muzzle sprite to not look like it is eating faces. #21

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merged 2 commits into from Dec 1, 2014
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/swords_axes_etc.dm
Expand Up @@ -222,7 +222,7 @@
if(cooldown <= 0)
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_logs(user, target, "stunned", object="telescopic baton")
add_logs(target, user, "stunned", object="telescopic baton")
src.add_fingerprint(user)
target.visible_message("<span class ='danger'>[target] has been knocked down with \the [src] by [user]!</span>")
if(!iscarbon(user))
Expand Down
Binary file modified icons/mob/mask.dmi
Binary file not shown.