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Lowering megafauna mouse_opacity #25573

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May 31, 2024
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2 changes: 1 addition & 1 deletion code/__DEFINES/_click.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,5 +41,5 @@
#define MOUSE_OPACITY_TRANSPARENT 0
/// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)
#define MOUSE_OPACITY_ICON 1
/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers)
/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, storage containers)
#define MOUSE_OPACITY_OPAQUE 2
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
mouse_opacity = MOUSE_OPACITY_ICON
dodging = FALSE // This needs to be false until someone fixes megafauna pathing so they dont lag-switch teleport at you (09-15-2023)
var/list/crusher_loot
var/medal_type
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