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Reworks the AI hijack objective again. #25603
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DGamerL
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Qwertytoforty:look-at-you-hacker
Jun 25, 2024
Merged
Reworks the AI hijack objective again. #25603
DGamerL
merged 10 commits into
ParadiseSS13:master
from
Qwertytoforty:look-at-you-hacker
Jun 25, 2024
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But Qwerty, the AI can already alt click hack the shuttle. |
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
…/Paradise into look-at-you-hacker
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LGTM
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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Tweak
This PR tweaks something ingame
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What Does This PR Do
The AI can now hack into the shuttle console. Directly.
This shunts the AI permanently into the shuttle console.
3 heads can swipe an ID on the shuttle console to destroy the AI.
The AI entering the console adjusts the shuttle timer to a minute, preventing last minute hacking to instantly greentext.
You'll need cyborgs or other agents to defend you for the remainder of the shuttle ride.
Basically, this is to stop one person sitting between the engines of the shuttle to stop the AI from hijacking.
Doomsday still works.
Why It's Good For The Game
Improves the way AI hijack works, by letting a single person hiding between 2 engines from stopping it. The current alt click hacking method doesn't work for AI (too easy with a camera bug and near impossible to stop if it used the old system)
This system is apparent, makes the AI vunerable, but can't be screwed over by a single person.
Testing
Calling the shuttle and hacking it a lot, and swiping command ID's on it a bunch
Changelog
🆑
tweak: Reworks the AI hijack objective again. It now hacks into the shuttle console on alt click, and must be defended from 3 command members swiping their ID on the console. With this method, a single crewmember hiding between 2 engines no longer redtexts the AI.
/:cl: