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Overdose Change, Reagent Tweaks and Fixes, IPC Damage Fixes #2578
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Adjusts how Overdosing works - Overdose effects now stop if you have less than the overdose threshold for the given reagent in your system - Previously, overdose effects would continue until all of the reagent was removed from the body - After dropping below the overdose threshold, reagents will process as normal as long as they do not surpass the threshold again. Tweaked some Synthetic-oriented reagents - Synthetic drugs no longer will cause Toxins damage - The toxins damage for these has been replaced with either another form of damage or side-effect - Degreaser no longer cures Toxins Damage in Synthetics - Degreaser still acts as a chemical purgative and lube cleaner, but helps cure certain side-effects much like Coffee does for organics. Sterlizine recipe changed to require antihol and chlorine - Effectively the same as the old recipe, except actually mixable - Fixes #2030 Increases max_damage of MMI Holders to 200 (from 60) - Now matches the max_damage for organic brains - Should make IPC brain damage more consistent with organic brain damage Gives IPCs the NO_POISON flag - This should make IPCs immune to toxins damage again, as intended originally. - Fixes #2151.
YES. |
YAS. |
👍 |
👍 Yay! |
:3 |
Lmao hardcore ODs nerfed hardcore-ER, that's a relief |
Wait, so this nerfs poisons that work by overdosing... |
Overdose Change, Reagent Tweaks and Fixes, IPC Damage Fixes
Ah, omnizine blobs are going to get the short end of the stick here, aren't they? |
@Crazylemon64 That's not been a blob reagent for a long time now. |
Adjusts how Overdosing works
Tweaked some Synthetic-oriented reagents
Sterlizine recipe changed to require antihol and chlorine
Increases max_damage of MMI Holders to 200 (from 60)
Gives IPCs the NO_POISON flag