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NanoUI for Pool-Controller! (never again) #570
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Original file line number | Diff line number | Diff line change |
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@@ -5,6 +5,7 @@ | |
icon_state = "airlock_control_standby" | ||
var/list/linkedturfs = list() //List contains all of the linked pool turfs to this controller, assignment happens on New() | ||
var/temperature = "normal" //The temperature of the pool, starts off on normal, which has no effects. | ||
var/temperaturecolor = "" //used for nanoUI fancyness | ||
var/srange = 5 //The range of the search for pool turfs, change this for bigger or smaller pools. | ||
var/linkedmist = list() //Used to keep track of created mist | ||
var/misted = 0 //Used to check for mist. | ||
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@@ -30,59 +31,11 @@ | |
user << "\red Nothing happens." //If not emagged, don't do anything, and don't tell the user that it can be emagged. | ||
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return //Return, nothing else needs to be done. | ||
else //If it's not a multitool, defer to /obj/machinery/proc/attackby | ||
else //If it's not a multitool, defer to /obj/machinery/attackby | ||
..() | ||
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/obj/machinery/poolcontroller/attack_hand() | ||
if(!Adjacent(usr)) | ||
usr << "You moved away." | ||
return | ||
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if(emagged) //Emagging unlocks more (deadly) options. | ||
var/temp = input("What temperature would you like to set the pool to?", "Pool Temperature") in list("Scalding","Frigid", "Warm", "Cool", "Normal","Cancel") //Allow user to choose which temperature they want. | ||
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switch(temp) //Used for setting the actual temperature var based on user input. | ||
if("Scalding") | ||
miston() //Turn on warning mist for the pool | ||
temperature = "scalding" //Burn em! | ||
usr << "<span class='warning'>You flick the pool temperature to [temperature](WARNING).</span>" //Differ from standard message to make sure the user understands the temperature is harmful. | ||
return //Return to avoid calling the un-unique message. | ||
if("Frigid") | ||
temperature = "frigid" | ||
usr << "<span class='warning'>You flick the pool temperature to [temperature](WARNING).</span>" //Differ from standard message to make sure the user understands the temperature is harmful. | ||
mistoff() //this won't get called otherwise | ||
return //Return to avoid calling the un-unique message. | ||
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//Regular non-traitorous temperature choices still avalible. | ||
if("Warm") | ||
temperature = "warm" | ||
if("Cool") | ||
temperature = "cool" | ||
if("Normal") | ||
temperature = "normal" | ||
if("Cancel") | ||
return | ||
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mistoff() //Remove all mist, setting it to scalding returns before now, only regular temperatures will call it | ||
usr << "<span class='warning'>You flick the pool temperature to [temperature].</span>" //Inform the mob of the temperature they just picked. | ||
return | ||
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else | ||
var/temp = input("What temperature would you like to set the pool to?", "Pool Temperature") in list("Warm","Cool","Normal","Cancel") //Allow user to choose which temperature they want. | ||
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switch(temp) //Used for setting the actual temperature var based on user input. | ||
if("Warm") | ||
temperature = "warm" | ||
if("Cool") | ||
temperature = "cool" | ||
if("Normal") | ||
temperature = "normal" | ||
if("Cancel") //Cancel does nothing and leaves the temperature at it's previous state. | ||
return | ||
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mistoff() //Remove all mist, because it shouldn't be here if the pool is not set to scalding | ||
usr << "<span class='warning'>You flick the pool temperature to [temperature].</span>" //Display what the user picked. | ||
return | ||
/obj/machinery/poolcontroller/attack_hand(mob/user as mob) | ||
ui_interact(user) | ||
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/obj/machinery/poolcontroller/process() | ||
updateMobs() //Call the mob affecting proc | ||
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@@ -136,4 +89,43 @@ | |
/obj/machinery/poolcontroller/proc/mistoff() //Delete all /obj/effect/mist from all linked pool tiles. | ||
for(var/obj/effect/mist/M in linkedmist) | ||
del(M) | ||
misted = 0 //no mist left, turn off the tracking var | ||
misted = 0 //no mist left, turn off the tracking var | ||
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/obj/machinery/poolcontroller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) | ||
var/data[0] | ||
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data["currentTemp"] = capitalize(src.temperature) | ||
data["emagged"] = emagged | ||
data["TempColor"] = temperaturecolor | ||
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) | ||
if(!ui) | ||
ui = new(user, src, ui_key, "poolcontroller.tmpl", "Pool Controller Interface", 520, 410) | ||
ui.set_initial_data(data) | ||
ui.open() | ||
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/obj/machinery/poolcontroller/Topic(href, href_list) | ||
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switch(href_list["temp"]) | ||
if("Scalding") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Add if(emagged) checks in all the emag Topic href's to prevent exploits. |
||
src.temperature = "scalding" | ||
src.temperaturecolor = "#FF0000" | ||
miston() | ||
if("Frigid") | ||
src.temperature = "frigid" | ||
src.temperaturecolor = "#00CCCC" | ||
mistoff() | ||
if("Warm") | ||
src.temperature = "warm" | ||
src.temperaturecolor = "#990000" | ||
mistoff() | ||
if("Cool") | ||
src.temperature = "cool" | ||
src.temperaturecolor = "#009999" | ||
mistoff() | ||
if("Normal") | ||
src.temperature = "normal" | ||
src.temperaturecolor = "" | ||
mistoff() | ||
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return 1 |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,45 @@ | ||
<!-- | ||
Title: Pool Controller UI. | ||
Used In File(s): \code\game\machinery\poolcontroller.dm | ||
--> | ||
<div class="item"> | ||
<div class="itemLabel"> | ||
<b>Current Temperature</b>: | ||
</div> | ||
<div class="itemContent"> | ||
<font color={{:data.TempColor}}>{{:data.currentTemp}}</font> | ||
</div> | ||
</div> | ||
<div class="item"> | ||
<div class="itemContent"> | ||
{{if data.emagged}} | ||
<b><font color='red'>WARNING: SAFE MODE OVERRIDE</font></b> | ||
{{else}} | ||
<b><font color='green'>Safties Nominal</font></b> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Typo. |
||
{{/if}} | ||
</div> | ||
</div> | ||
<div class="item"> | ||
<div class="itemContent"> | ||
<b>Temperature Selection:</b> | ||
</div> | ||
{{if data.emagged}} | ||
<div class="itemContentWide" style="width: 100%;"> | ||
{{:helper.link('Scalding', 'circle-arrow-n', { 'temp' : 'Scalding' })}} | ||
</div> | ||
{{/if}} | ||
<div class="itemContentWide" style="width: 100%;"> | ||
{{:helper.link('Warm', 'circle-arrow-n', { 'temp' : 'Warm' })}} | ||
</div> | ||
<div class="itemContentWide" style="width: 100%;"> | ||
{{:helper.link('Normal', 'circle-arrow-e', { 'temp' : 'Normal' })}} | ||
</div> | ||
<div class="itemContentWide" style="width: 100%;"> | ||
{{:helper.link('Cool', 'circle-arrow-s', { 'temp' : 'Cool' })}} | ||
</div> | ||
{{if data.emagged}} | ||
<div class="itemContentWide" style="width: 100%;"> | ||
{{:helper.link('Frigid', 'circle-arrow-s', { 'temp' : 'Frigid' })}} | ||
</div> | ||
{{/if}} | ||
</div> |
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Add if(..()) return 1 here to ensure people can't use the machine at range.
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will point out this is fixed on the next line, but github being github means this still appears