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Cult Pass:This is why we cannot have nice things #7345

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15375c8
cultpass
Aurorablade May 19, 2017
12c4c30
why did you not upload..
Aurorablade May 19, 2017
d0ca483
random was silly
Aurorablade May 19, 2017
b3a7c59
okay github why did you do that.
Aurorablade May 19, 2017
e8c77b9
Backpack and death runes
Aurorablade May 21, 2017
b7f43cd
balances
Aurorablade May 25, 2017
191e713
stop touching this icon...
Aurorablade May 27, 2017
1d1b86e
wioops
Aurorablade May 27, 2017
d85308b
Runed metal and some spans.
Aurorablade May 29, 2017
439787d
to_chat fixes maybe
Aurorablade Jun 1, 2017
deef342
no bad hulks.
Aurorablade Jun 2, 2017
a4d3b60
no golem
Aurorablade Jun 5, 2017
b9b05ea
secs pylon heal delay to 5 seconds
Aurorablade Jun 6, 2017
815d8bd
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Jun 10, 2017
1640bef
more tweaks
Aurorablade Jun 12, 2017
e653724
tweaks
Aurorablade Jun 13, 2017
16caa74
Runes now support invoke damage
Aurorablade Jun 20, 2017
52c411a
feedback tweaks
Aurorablade Jun 21, 2017
3b8ca91
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Jun 23, 2017
d3480f7
feedback before conflicts
Aurorablade Jun 29, 2017
ef6d234
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Jun 29, 2017
12c428d
redoes repeaer sprite
Aurorablade Jul 11, 2017
48c6573
formatting and windup to dagger.
Aurorablade Jul 12, 2017
6529be0
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Jul 12, 2017
414bc7c
I hopefully didn't mess up the icons too much here..
Aurorablade Jul 12, 2017
55175fa
reverts living sacrefice change
Aurorablade Jul 24, 2017
3244dd3
Tweaks some bleeds dowwards
Aurorablade Jul 24, 2017
34ed159
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Jul 24, 2017
a55ecfb
fixes a error post conflict fix
Aurorablade Jul 25, 2017
9bbb12b
grrrrrrrr
Aurorablade Aug 15, 2017
c17971f
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Sep 15, 2017
326ef91
merges convert and sac
Aurorablade Sep 15, 2017
6a0844b
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int…
Aurorablade Sep 30, 2017
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7 changes: 4 additions & 3 deletions code/game/gamemodes/cult/cult_datums.dm
Original file line number Diff line number Diff line change
Expand Up @@ -86,20 +86,21 @@
entity_title1 = "The Silent One"
entity_title2 = "The One Who Beckons"
entity_title3 = "The Ferryman of Oblivion"
entity_icon_state = "legion"

cult_wall_icon_state = "deathcult"
cult_floor_icon_state = "carpet-broken"

artificer_name = "Boneshaper"

behemoth_name = "Draugr"
behemoth_icon_state = "horror"
behemoth_icon_state = "Draugr"
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are these deffo capitalised in the file? I've come across several sprite issues lately due to caps inconsistency.

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i will double check in a little while.

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they are.


wraith_name = "Wraith"
wraith_icon_state = "stand"
wraith_icon_state = "Wraith"

juggernaut_name = "Wight"
juggernaut_icon_state = "horror"
juggernaut_icon_state = "Draugr"

harvester_name = "Psychopomp"

Expand Down
57 changes: 57 additions & 0 deletions code/game/gamemodes/cult/cult_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -334,3 +334,60 @@

else
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")


/obj/item/weapon/melee/cultblade/ghost
name = "eldritch sword"
force = 15
flags = NODROP

/obj/item/weapon/melee/cultblade/ghost/dropped(mob/living/carbon/human/user)
..()
qdel(src)

/obj/item/clothing/head/culthood/alt/ghost
flags = NODROP

/obj/item/clothing/head/culthood/alt/ghost/dropped(mob/living/carbon/human/user)
..()
qdel(src)

/obj/item/clothing/suit/cultrobes/alt/ghost
flags = NODROP

/obj/item/clothing/suit/cultrobes/alt/ghost/dropped(mob/living/carbon/human/user)
..()
qdel(src)

/obj/item/clothing/shoes/cult/ghost
flags = NODROP

/obj/item/clothing/shoes/cult/ghost/dropped(mob/living/carbon/human/user)
..()
qdel(src)

//CULT

/obj/item/clothing/suit/space/eva/plasmaman/cultist
name = "plasmaman cultist armor"
icon_state = "plasmaman_cult"
item_state = "plasmaman_cult"
desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman."
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sadly it should be armor not armour

slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)

/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist
name = "plasmaman cultist helmet"
icon_state = "plasmamanCult_helmet0"
base_state = "plasmamanCult_helmet"
desc = "A containment suit designed by the followers of Nar-Sie. It glows menacingly with unearthly flames."
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Says suit, on a helmet?

armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)

/datum/outfit/ghost_cultist
name = "Cultist Ghost"

uniform = /obj/item/clothing/under/color/black
suit = /obj/item/clothing/suit/cultrobes/alt/ghost
shoes = /obj/item/clothing/shoes/cult/ghost
head = /obj/item/clothing/head/culthood/alt/ghost
r_hand = /obj/item/weapon/melee/cultblade/ghost
2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/ritual.dm
Original file line number Diff line number Diff line change
Expand Up @@ -284,7 +284,7 @@
var/mob/living/carbon/human/H = user
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
user.visible_message("<span class='warning'>[user] cuts open their \The [affecting] and begins writing in their own blood!</span>", "<span class='cult'>You slice open your [affecting] and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].</span>")
user.visible_message("<span class='warning'>[user] cuts open their [affecting] and begins writing in their own blood!</span>", "<span class='cult'>You slice open your [affecting] and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].</span>")
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE , affecting)
if(!do_after(user, initial(rune_to_scribe.scribe_delay)-scribereduct, target = get_turf(user)))
for(var/V in shields)
Expand Down
23 changes: 20 additions & 3 deletions code/game/gamemodes/cult/runes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -118,6 +118,9 @@ structure_check() searches for nearby cultist structures required for the invoca
//This proc determines if the rune can be invoked at the time. If there are multiple required cultists, it will find all nearby cultists.
var/list/invokers = list() //people eligible to invoke the rune
var/list/chanters = list() //people who will actually chant the rune when passed to invoke()
if(invisibility == 0)
return

if(user)
chanters |= user
invokers |= user
Expand Down Expand Up @@ -316,6 +319,7 @@ var/list/teleport_runes = list()
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
if(moveuserlater)
user.forceMove(get_turf(actual_selected_rune))
user.apply_damage(6, BRUTE)
else
fail_invoke()

Expand Down Expand Up @@ -767,7 +771,7 @@ var/list/teleport_runes = list()
affecting = null //In case it's assigned to a number or something
rune_in_use = 0
return
affecting.apply_damage(1, BRUTE)
affecting.apply_damage(prob(3), BRUTE)
if(!(user in T.contents))
user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls them back to the rune!</span>")
Beam(user,icon_state="drainbeam",icon='icons/effects/effects.dmi',time=2)
Expand Down Expand Up @@ -818,7 +822,7 @@ var/list/teleport_runes = list()
"<span class='cultitalic'>You channel your life energy into [src], [density ? "preventing" : "allowing"] passage above it.</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.apply_damage(2, BRUTE, pick("l_arm", "r_arm"))
C.apply_damage(4, BRUTE, pick("l_arm", "r_arm"))


//Rite of Joined Souls: Summons a single cultist.
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Maybe stop this working if the cultist is cuffed?

We've had issues with teleporting cultists that we have to lethal to subdue. It sucks when a cultist is cuffed, chaired in the brig - and they just get teleported out.

Expand Down Expand Up @@ -889,7 +893,7 @@ var/list/teleport_runes = list()
C.Stun(7)
for(var/M in invokers)
var/mob/living/L = M
L.apply_damage(15, BRUTE, pick("l_arm", "r_arm"))
L.apply_damage(17, BRUTE, pick("l_arm", "r_arm"))
to_chat(L,"<span class='cultitalic'>[src] saps your strength!</span>")
qdel(src)
explosion(T, -1, 0, 1, 5)
Expand Down Expand Up @@ -940,6 +944,8 @@ var/list/teleport_runes = list()
construct_invoke = 0
color = rgb(200, 0, 0)
var/list/summoned_guys = list()
var/ghost_limit = 5
var/ghosts = 0

/obj/effect/rune/manifest/New(loc)
..()
Expand All @@ -948,6 +954,11 @@ var/list/teleport_runes = list()
notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)

/obj/effect/rune/manifest/can_invoke(mob/living/user)
if(ghosts >= ghost_limit)
to_chat(user, "<span class='cultitalic'>You are sustaining too many ghosts to summon more!</span>")
fail_invoke()
log_game("Manifest rune failed - too many summoned ghosts")
return list()
if(!(user in get_turf(src)))
to_chat(user,"<span class='cultitalic'>You must be standing on [src]!</span>")
fail_invoke()
Expand All @@ -974,8 +985,12 @@ var/list/teleport_runes = list()
var/mob/living/carbon/human/new_human = new(get_turf(src))
new_human.real_name = ghost_to_spawn.real_name
new_human.alpha = 150 //Makes them translucent
new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor
new_human.color = "grey" //heh..cult greytide...litterly...
..()

playsound(src, 'sound/misc/exit_blood.ogg', 50, 1)
user.apply_damage(10, BRUTE)
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a man.</span>")
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/obj/machinery/shield/N = new(get_turf(src))
Expand All @@ -987,6 +1002,7 @@ var/list/teleport_runes = list()
new_human.key = ghost_to_spawn.key
ticker.mode.add_cultist(new_human.mind, 0)
summoned_guys |= new_human
ghosts++
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of [ticker.mode.cultdat.entity_title3]. You have been made semi-corporeal by the cult of [ticker.mode.cultdat.entity_name], and you are to serve them at all costs.</b></span>")

while(user in get_turf(src))
Expand All @@ -1002,6 +1018,7 @@ var/list/teleport_runes = list()
for(var/obj/I in new_human)
new_human.unEquip(I)
summoned_guys -= new_human
ghosts --
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if you do ghosts++ at least do ghost-- without the space to keep it consistent...

new_human.dust()

/obj/effect/rune/manifest/Destroy()
Expand Down
8 changes: 6 additions & 2 deletions code/game/gamemodes/cult/talisman.dm
Original file line number Diff line number Diff line change
Expand Up @@ -277,8 +277,12 @@
var/mob/living/carbon/human/H = user
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back)
if(H.get_species() == "Plasmaman")
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back)
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Why would you disallow Plasmamen from using the cultbackpack?

H.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes)
H.put_in_hands(new /obj/item/weapon/melee/cultblade(user))
H.put_in_hands(new /obj/item/weapon/restraints/legcuffs/bola/cult(user))
Expand Down
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