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Cult Pass:This is why we cannot have nice things #7345
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Original file line number | Diff line number | Diff line change |
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@@ -33,6 +33,11 @@ | |
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>") | ||
user.Dizzy(120) | ||
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if(HULK in user.mutations) | ||
to_chat(user, "<span class='danger'>\"you can't seem to hold the blade properly!.\"</span>") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ends in both an exclamation, and a full stop... as well as doesn't start with a capitalised letter. |
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user.unEquip(src, 1) | ||
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/obj/item/weapon/melee/cultblade/dagger | ||
name = "sacrificial dagger" | ||
desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods." | ||
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@@ -321,6 +326,7 @@ | |
if(uses <= 0) | ||
icon_state ="shifter_drained" | ||
playsound(mobloc, "sparks", 50, 1) | ||
C.apply_damage(6, "BRUTE") | ||
new /obj/effect/overlay/temp/cult/phase/out(mobloc) | ||
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var/atom/movable/pulled = handle_teleport_grab(destination, C) | ||
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@@ -334,3 +340,60 @@ | |
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else | ||
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>") | ||
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/obj/item/weapon/melee/cultblade/ghost | ||
name = "eldritch sword" | ||
force = 15 | ||
flags = NODROP | ||
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/obj/item/weapon/melee/cultblade/ghost/dropped(mob/living/carbon/human/user) | ||
..() | ||
qdel(src) | ||
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/obj/item/clothing/head/culthood/alt/ghost | ||
flags = NODROP | ||
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/obj/item/clothing/head/culthood/alt/ghost/dropped(mob/living/carbon/human/user) | ||
..() | ||
qdel(src) | ||
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/obj/item/clothing/suit/cultrobes/alt/ghost | ||
flags = NODROP | ||
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/obj/item/clothing/suit/cultrobes/alt/ghost/dropped(mob/living/carbon/human/user) | ||
..() | ||
qdel(src) | ||
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/obj/item/clothing/shoes/cult/ghost | ||
flags = NODROP | ||
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/obj/item/clothing/shoes/cult/ghost/dropped(mob/living/carbon/human/user) | ||
..() | ||
qdel(src) | ||
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//CULT | ||
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/obj/item/clothing/suit/space/eva/plasmaman/cultist | ||
name = "plasmaman cultist armor" | ||
icon_state = "plasmaman_cult" | ||
item_state = "plasmaman_cult" | ||
desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman." | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. sadly it should be |
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slowdown = 1 | ||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) | ||
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/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist | ||
name = "plasmaman cultist helmet" | ||
icon_state = "plasmamanCult_helmet0" | ||
base_state = "plasmamanCult_helmet" | ||
desc = "A containment suit designed by the followers of Nar-Sie. It glows menacingly with unearthly flames." | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Says suit, on a helmet? |
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) | ||
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/datum/outfit/ghost_cultist | ||
name = "Cultist Ghost" | ||
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uniform = /obj/item/clothing/under/color/black | ||
suit = /obj/item/clothing/suit/cultrobes/alt/ghost | ||
shoes = /obj/item/clothing/shoes/cult/ghost | ||
head = /obj/item/clothing/head/culthood/alt/ghost | ||
r_hand = /obj/item/weapon/melee/cultblade/ghost |
Original file line number | Diff line number | Diff line change |
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@@ -84,9 +84,10 @@ | |
explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for his blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." | ||
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for(var/datum/mind/cult_mind in cult) | ||
to_chat(cult_mind.current, "<span class='cult'>You and your acolytes have completed your task, but this place requires yet more preparation!</span>") | ||
to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
if(cult_mind) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Inside a typed loop, shouldn't be |
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to_chat(cult_mind.current, "<span class='cult'>You and your acolytes have completed your task, but this place requires yet more preparation!</span>") | ||
to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Shouldn't we be using <span>'s rather than <b>? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. thats a constant with some objectives so its more then here. |
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cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
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message_admins("New Cult Objective: [new_objective]") | ||
log_admin("New Cult Objective: [new_objective]") | ||
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@@ -98,9 +99,10 @@ | |
objectives +="survive" | ||
explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station." | ||
for(var/datum/mind/cult_mind in cult) | ||
to_chat(cult_mind.current, "<span class='cult'>You and your acolytes suddenly feel the urge to do your best, but survive!</span>") | ||
to_chat(cult_mind.current, "<B>Objective Survive</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective Survive</B>: [explanation]<BR>" | ||
if(cult_mind) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Inside a typed loop, shouldn't be |
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to_chat(cult_mind.current, "<span class='cult'>You and your acolytes suddenly feel the urge to do your best, but survive!</span>") | ||
to_chat(cult_mind.current, "<B>Objective Survive</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective Survive</B>: [explanation]<BR>" | ||
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/datum/game_mode/cult/proc/second_phase() | ||
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@@ -115,9 +117,10 @@ | |
explanation = "Bring the Slaughter via the rune 'Bring forth the slaughter'." | ||
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for(var/datum/mind/cult_mind in cult) | ||
to_chat(cult_mind.current, "<span class='cult'>You and your acolytes have succeeded in preparing the station for the ultimate ritual!</span>") | ||
to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
if(cult_mind) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. this is inside a typed loop, it shouldn't ever be |
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to_chat(cult_mind.current, "<span class='cult'>You and your acolytes have succeeded in preparing the station for the ultimate ritual!</span>") | ||
to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
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/datum/game_mode/cult/proc/third_phase() | ||
current_objective++ | ||
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@@ -132,15 +135,16 @@ | |
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switch(last_objective) | ||
if("harvest") | ||
explanation = "[ticker.mode.cultdat.entity_title1] hungers for his first meal of this never-ending day. Offer him [harvest_target] humans in sacrifice." | ||
explanation = "[ticker.mode.cultdat.entity_title1] hungers for thier first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice." | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. their |
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if("hijack") | ||
explanation = "[ticker.mode.cultdat.entity_name] wishes for his troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." | ||
explanation = "[ticker.mode.cultdat.entity_name] wishes for thier troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. their, not thier |
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if("massacre") | ||
explanation = "[ticker.mode.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)." | ||
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for(var/datum/mind/cult_mind in cult) | ||
to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
if(cult_mind) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. inside a typed loop, shouldn't be |
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to_chat(cult_mind.current, "<B>Objective #[current_objective]</B>: [explanation]") | ||
cult_mind.memory += "<B>Objective #[current_objective]</B>: [explanation]<BR>" | ||
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message_admins("Last Cult Objective: [last_objective]") | ||
log_admin("Last Cult Objective: [last_objective]") | ||
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@@ -54,6 +54,9 @@ | |
to_chat(user, "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>") | ||
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/obj/structure/cult/functional/attackby(obj/I, mob/user, params) | ||
if(HULK in user.mutations) | ||
to_chat(user, "<span class='danger'>\"you can seem to work the structure right with your bulky hands!.\"</span>") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. no capitalisation for the beginning word, and both a fullstop and an exclamation mark. The english is a bit dodge. Also, it seems to say you CAN use it, but the immediate return shows you can't? Going to assume the can is an error also. Suggest:
or
Something like that? |
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return | ||
if(istype(I, /obj/item/weapon/tome) && iscultist(user)) | ||
anchored = !anchored | ||
to_chat(user, "<span class='notice'>You [anchored ? "":"un"]secure \the [src] [anchored ? "to":"from"] the floor.</span>") | ||
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@@ -161,7 +164,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list( | |
death_message = "<span class='warning'>The pylon's crystal vibrates and glows fiercely before violently shattering!</span>" | ||
death_sound = 'sound/effects/pylon_shatter.ogg' | ||
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var/heal_delay = 25 | ||
var/heal_delay = 50 | ||
var/last_heal = 0 | ||
var/corrupt_delay = 50 | ||
var/last_corrupt = 0 | ||
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@@ -118,6 +118,9 @@ structure_check() searches for nearby cultist structures required for the invoca | |
//This proc determines if the rune can be invoked at the time. If there are multiple required cultists, it will find all nearby cultists. | ||
var/list/invokers = list() //people eligible to invoke the rune | ||
var/list/chanters = list() //people who will actually chant the rune when passed to invoke() | ||
if(invisibility == 0) | ||
return | ||
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if(user) | ||
chanters |= user | ||
invokers |= user | ||
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@@ -316,6 +319,12 @@ var/list/teleport_runes = list() | |
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>") | ||
if(moveuserlater) | ||
user.forceMove(get_turf(actual_selected_rune)) | ||
user.apply_damage(6, BRUTE) | ||
var/mob/living/carbon/human/H = user | ||
if(user.z != T.z) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe have extra damage for people who are teleporting to/from deep space? (IE: not station or mining zlevels) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thats really what that check is. i think theres a specific check i can pull. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My point is: there's a difference between a cult base on the mining or science outpost (which is discoverable/raidable) and one in deep space (which isn't typically findable, let alone attackable). The code for teleport runes should distinguish between the two. The former should have a substantial penalty. The latter should have a severe penalty... or cults will just continue creating their bases in places like the white ship, where they're functionally invincible. |
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H.drip(60) | ||
else | ||
H.drip(rand(10,56)) | ||
else | ||
fail_invoke() | ||
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@@ -336,7 +345,7 @@ var/list/teleport_runes = list() | |
var/turf/T = get_turf(src) | ||
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for(var/mob/living/M in T.contents) | ||
if(!iscultist(M) && !ismindshielded(M) && ishuman(M)) | ||
if(!iscultist(M) && !ismindshielded(M) && ishuman(M) && !istype(M, /mob/living/carbon/human/golem)) | ||
convertees.Add(M) | ||
if(!convertees.len) | ||
fail_invoke() | ||
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@@ -366,11 +375,11 @@ var/list/teleport_runes = list() | |
//Rite of Tribute: Sacrifices a crew member to Nar-Sie. Places them into a soul shard if they're in their body. | ||
/obj/effect/rune/sacrifice | ||
cultist_name = "Rite of Tribute" | ||
cultist_desc = "sacrifices a crew member to your god. May place them into a soul shard if their spirit remains in their body." | ||
cultist_desc = "sacrifices a crew member to your god. May place them into a soul shard if their spirit remains in their body. Target must be alive." | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Capitalise the first word. Second is a fragment. Start with |
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icon_state = "3" | ||
allow_excess_invokers = 1 | ||
invocation = "Barhah hra zar'garis!" | ||
rune_in_use = 0 | ||
req_cultists = 2 | ||
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/obj/effect/rune/sacrifice/New() | ||
..() | ||
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@@ -404,9 +413,16 @@ var/list/teleport_runes = list() | |
for(var/M in invokers) | ||
to_chat(M, "<span class='cultitalic'>[offering] is too greatly linked to the world! You need three acolytes!</span>") | ||
fail_invoke() | ||
log_game("Sacrifice rune failed - not enough acolytes and target is living") | ||
log_game("Sacrifice rune failed - not enough acolytes.") | ||
rune_in_use = 0 | ||
return | ||
if(offering.stat == DEAD) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah, this raises 2 issues: |
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for(var/M in invokers) | ||
to_chat(M, "<span class='cultitalic'>[offering] is no use to our lord dead!</span>") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. capitalise |
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fail_invoke() | ||
log_game("Sacrifice rune failed - target dead.") | ||
rune_in_use = 0 | ||
return | ||
visible_message("<span class='warning'>[src] pulses blood red!</span>") | ||
color = rgb(126, 23, 23) | ||
..() | ||
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@@ -417,6 +433,10 @@ var/list/teleport_runes = list() | |
var/sacrifice_fulfilled | ||
var/datum/game_mode/cult/cult_mode = ticker.mode | ||
if(T) | ||
if(istype(T, /mob/living/carbon/human/golem)) | ||
for(var/M in invokers) | ||
var/mob/living/L = M | ||
to_chat(L, "<span class='cultlarge'>\"This creature has no soul!\"</span>") | ||
if(istype(T, /mob/living/simple_animal/pet/corgi)) | ||
for(var/M in invokers) | ||
var/mob/living/L = M | ||
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@@ -767,7 +787,7 @@ var/list/teleport_runes = list() | |
affecting = null //In case it's assigned to a number or something | ||
rune_in_use = 0 | ||
return | ||
affecting.apply_damage(1, BRUTE) | ||
affecting.apply_damage(3, BRUTE) | ||
if(!(user in T.contents)) | ||
user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls them back to the rune!</span>") | ||
Beam(user,icon_state="drainbeam",icon='icons/effects/effects.dmi',time=2) | ||
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@@ -818,7 +838,7 @@ var/list/teleport_runes = list() | |
"<span class='cultitalic'>You channel your life energy into [src], [density ? "preventing" : "allowing"] passage above it.</span>") | ||
if(iscarbon(user)) | ||
var/mob/living/carbon/C = user | ||
C.apply_damage(2, BRUTE, pick("l_arm", "r_arm")) | ||
C.apply_damage(4, BRUTE, pick("l_arm", "r_arm")) | ||
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//Rite of Joined Souls: Summons a single cultist. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe stop this working if the cultist is cuffed? We've had issues with teleporting cultists that we have to lethal to subdue. It sucks when a cultist is cuffed, chaired in the brig - and they just get teleported out. |
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@@ -889,7 +909,7 @@ var/list/teleport_runes = list() | |
C.Stun(7) | ||
for(var/M in invokers) | ||
var/mob/living/L = M | ||
L.apply_damage(15, BRUTE, pick("l_arm", "r_arm")) | ||
L.apply_damage(17, BRUTE, pick("l_arm", "r_arm")) | ||
to_chat(L,"<span class='cultitalic'>[src] saps your strength!</span>") | ||
qdel(src) | ||
explosion(T, -1, 0, 1, 5) | ||
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@@ -940,6 +960,8 @@ var/list/teleport_runes = list() | |
construct_invoke = 0 | ||
color = rgb(200, 0, 0) | ||
var/list/summoned_guys = list() | ||
var/ghost_limit = 5 | ||
var/ghosts = 0 | ||
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/obj/effect/rune/manifest/New(loc) | ||
..() | ||
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@@ -948,6 +970,11 @@ var/list/teleport_runes = list() | |
notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src) | ||
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/obj/effect/rune/manifest/can_invoke(mob/living/user) | ||
if(ghosts >= ghost_limit) | ||
to_chat(user, "<span class='cultitalic'>You are sustaining too many ghosts to summon more!</span>") | ||
fail_invoke() | ||
log_game("Manifest rune failed - too many summoned ghosts") | ||
return list() | ||
if(!(user in get_turf(src))) | ||
to_chat(user,"<span class='cultitalic'>You must be standing on [src]!</span>") | ||
fail_invoke() | ||
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@@ -974,8 +1001,12 @@ var/list/teleport_runes = list() | |
var/mob/living/carbon/human/new_human = new(get_turf(src)) | ||
new_human.real_name = ghost_to_spawn.real_name | ||
new_human.alpha = 150 //Makes them translucent | ||
new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor | ||
new_human.color = "grey" //heh..cult greytide...litterly... | ||
..() | ||
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playsound(src, 'sound/misc/exit_blood.ogg', 50, 1) | ||
user.apply_damage(10, BRUTE) | ||
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a man.</span>") | ||
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>") | ||
var/obj/machinery/shield/N = new(get_turf(src)) | ||
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@@ -987,6 +1018,7 @@ var/list/teleport_runes = list() | |
new_human.key = ghost_to_spawn.key | ||
ticker.mode.add_cultist(new_human.mind, 0) | ||
summoned_guys |= new_human | ||
ghosts++ | ||
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of [ticker.mode.cultdat.entity_title3]. You have been made semi-corporeal by the cult of [ticker.mode.cultdat.entity_name], and you are to serve them at all costs.</b></span>") | ||
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while(user in get_turf(src)) | ||
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@@ -1002,6 +1034,7 @@ var/list/teleport_runes = list() | |
for(var/obj/I in new_human) | ||
new_human.unEquip(I) | ||
summoned_guys -= new_human | ||
ghosts -- | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. if you do |
||
new_human.dust() | ||
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/obj/effect/rune/manifest/Destroy() | ||
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Original file line number | Diff line number | Diff line change |
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@@ -122,9 +122,9 @@ | |
icon_state = "soulstone" | ||
name = initial(name) | ||
if(iswizard(usr) || usability) | ||
to_chat(A, "<b>You have been released from your prison, but you are still bound to [usr.real_name]'s will. Help them succeed in their goals at all costs.</b>") | ||
to_chat(A, "<span class='cult'>You have been released from your prison, but you are still bound to [usr.real_name]'s will. Help them succeed in their goals at all costs.</span>") | ||
else if(iscultist(usr)) | ||
to_chat(A, "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>") | ||
to_chat(A, "<span class='cult'>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</span>") | ||
was_used() | ||
attack_self(U) | ||
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@@ -214,7 +214,7 @@ | |
T.health = T.maxHealth | ||
T.faction |= "\ref[U]" | ||
C.icon_state = "soulstone2" | ||
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form") | ||
to_chat(T, "<span class='cult'>Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form</span>") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Missing a fullstop / period at the end of the sentence. |
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to_chat(U, "<span class='notice'>Capture successful!</span>: [T.name]'s has been recaptured and stored within the soul stone.") | ||
if("CONSTRUCT") | ||
var/obj/structure/constructshell/T = target | ||
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@@ -317,9 +317,9 @@ | |
name = "soulstone: Shade of [T.real_name]" | ||
icon_state = "soulstone2" | ||
if(U && iswizard(U)) | ||
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help them succeed in their goals at all costs.") | ||
to_chat(S, "<span class='cultlarge'>Your soul has been captured! You are now bound to [U.real_name]'s will. Help them succeed in their goals at all costs.</span>") | ||
else if(U && iscultist(U)) | ||
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.") | ||
to_chat(S, "<span class='cultlarge'>Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.</span>") | ||
if(vic && U) | ||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone.") | ||
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||
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are these deffo capitalised in the file? I've come across several sprite issues lately due to caps inconsistency.
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i will double check in a little while.
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they are.