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Update README.md
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Parallellines0451 committed Jun 28, 2023
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Expand Up @@ -7,29 +7,32 @@ Various shader fixes and improvements for GTA IV 1.0.7.0, 1.0.8.0 and Complete E
- Improved depth of field and fixed resolution scaling
- Remade bloom shader with proper resolution scaling
- Fixed the entire screen being blurry with definition off
- Fixed distorted car reflections thanks to AssaultKifle47 and increased their intensity to match consoles
- Improved TLAD noise tiling
- Fixed distorted car reflections thanks to AssaultKifle47
- Fixed anisotropic filtering making reflections weaker, especially in cars
- Increased ambient reflection intensity to match consoles
- Included native FXAA thanks to RaphaelK12
- Included RaphaelK12's 5x5 gaussian shadow filter
- Fixed excessively strong vertex AO and static vehicle shadows; also includes uncompressed textures for them
- Fixed excessively strong vertex AO and static vehicle shadows
- Improved water texture tiling (console/medium tiling for the very high setting)
- Fixed textureless water on AMD graphics cards
- Fixed "emissivestrong" lights
- Increased rain and splash intensity to mostly match consoles
- Fixed invisible "emissivestrong" lights
- Improved rain intensity and made it more visible at night
- Fixed black water droplets on screen (although refraction isn't restored yet)
- Included console-like gamma in rage_postfx, disabled by default; also includes console timecycles and vehicle.ide's for reflections
- Included console-like gamma in rage_postfx (disabled by default)
- Fixed disconnected shadows/excessively high depth bias for cascaded shadow maps
- Fixed improper reflection mipmap dimming which made ambient reflections weaker than they're supposed to be
- Included robi29 & \_CP_'s water shadow stretching fix, disconnected night shadow fix and mirror reflection fix

# Improved depth of field, fixed definition blur and added native FXAA
# Fixed depth of field resolution scaling, fixed definition blur and added native FXAA
[![dof.png](https://i.postimg.cc/L4kcRwfp/dof.png)](https://postimg.cc/jC5g48Zg)
[![dof2.png](https://i.postimg.cc/KvZdYfrg/dof2.png)](https://postimg.cc/MXFsPyLW)
[![2023-06-19-38.png](https://i.postimg.cc/h4Vmpbmv/2023-06-19-38.png)](https://postimg.cc/3WJWwGnQ)
# Optional console-like gamma
[![gammacomp2.png](https://i.postimg.cc/qRQ494FR/gammacomp2.png)](https://postimg.cc/ZB9GNt4t)
# Fixed volumetric light shafts
[![volume.png](https://i.postimg.cc/wBLBbKHy/volume.png)](https://postimg.cc/Lq4RnbJ2)
# Scalable bloom
[![Grand-Theft-Auto-IV-2023-06-26-01-57.png](https://i.postimg.cc/cLyJ1X4h/Grand-Theft-Auto-IV-2023-06-26-01-57.png)](https://postimg.cc/F7pvDbSk)
[![Grand-Theft-Auto-IV-2023-06-26-06-15-1.png](https://i.postimg.cc/SNzspwqj/Grand-Theft-Auto-IV-2023-06-26-06-15-1.png)](https://postimg.cc/9rCVdgDj)
# Fixed bloom resolution scaling
[![bloom.png](https://i.postimg.cc/pTBLRDmP/bloom.png)](https://postimg.cc/8JjSbfdY)
# Restored and improved stippled transparency
[![2023-06-19-31.png](https://i.postimg.cc/RVCWd1d7/2023-06-19-31.png)](https://postimg.cc/c6j14nVC)
Expand All @@ -54,4 +57,4 @@ Their repositories, which also have lots of cool stuff:
# To-do:
- Port the Xbox screen droplet shader to PC
- Fix the water foam, which is somehow tied to the camera height
- Fix the 1.0.7.0+ fake tree shadows, which move according to the sun angle instead of stretching (ideally they'd behave like the 1.0.4.0 fake tree shadows)
- Either fix the fake tree shadows or add wind to trees without flag #31 in ext_veg.ide

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