Releases: Parallellines0451/GTAIV.EFLC.FusionShaders
Releases · Parallellines0451/GTAIV.EFLC.FusionShaders
GTAIV.EFLC.FusionShaders V210
Happy Halloween!
- Implemented a dithering filter mask and added three new definition modes
- Improved shadow filtering for both directional and night shadows
- Fixed broken shadows cast by finely detailed objects
- Improved shadow depth bias
- Added shadow filter toggle
- Added PCSS thanks to robi29
- Improved window crossfade and mirror depth thanks to RaphaelK12
- Fixed rain and motion blur framerate scaling
- Restored mirror filter
- Restored console auto exposure
- Restored console bloom
- Increased number of stipple tiles from 16 to 256
- Fixed excessive wetness/specularity of several surfaces
- Fixed terrain pop-in
- Fixed orange glow under trees
- Added tree vertex AO toggle
- Fixed TLAD noise being affected by water quality
- Fixed TLAD noise aspect ratio
- Fixed water tiling for every setting
- Improved shadows at lower settings
*Requires FusionFix 2.0.
GTAIV.ShaderFixesCollection V200
- Fixed z-fighting
- Fixed soft particles thanks to robi29
- Ported 1.0.4.0 shadow filter
- Fixed light dimming and ported console foliage lighting thanks to AssaultKifle47
- Fixed broken shadows following the player at high altitudes
- Fixed invisible lamp glass at day
- Fixed improper explosion alpha
- Improved postfx performance at lower resolutions
- Added a new shader exclusively for trees
- Fixed missing water ripple effects on Nvidia
*Requires FusionFix 1.96.
GTAIV.ShaderFixesCollection V109
- Added wind sway support to tree shadows
GTAIV.ShaderFixesCollection V108
- Reverted a previous tweak which made shadow cascade seams more obvious
GTAIV.ShaderFixesCollection V107
- Repurposed Definition setting into a motion blur toggle
- Improved depth of field code and restored the "stipple smoothing" filter
- Improved motion blur quality (reduced noise)
- Improved shadow alpha threshold
- Refactored "console gamma" code
- Fixed broken reflection alpha caused by a previous tweak
- Removed stippleless hair shaders
GTAIV.ShaderFixesCollection V106
- Removed stipple from near deferred rendered objects; now it's only used for fading
- Removed stipple from all forward rendered objects as they don't need it
- Removed stipple from shadows
- Added reflection intensity tweak and anisotropic filtering fix to more shaders (i.e vehicle glass)
- Fixed a rare issue where white artifacts would appear on the screen in specific weathers while using console gamma
GTAIV.ShaderFixesCollection V105
- Dirt level in vehicle.ide will not affect vehicle reflection intensity anymore; like on consoles, it'll only affect dirt itself
GTAIV.ShaderFixesCollection V104
- Tweaked global reflection intensity
- Changed TLAD noise tiling to match consoles
- Improved rain visibility at night
- Fixed reflection intensity being affected by anisotropic filtering
- Fixed artifacts on the water surface caused by a previous fix
GTAIV.ShaderFixesCollection V103
- Removed variable sample count from depth of field and bloom
GTAIV.ShaderFixesCollection V102
- Reduced fence & vegetation alpha threshold