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state.go
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state.go
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package main
import (
"bytes"
"sync"
"encoding/gob"
"github.com/Parasanti-Development/mesh"
)
// state is an implementation of a G-counter.
type state struct {
mtx sync.RWMutex
set map[mesh.PeerName]int
self mesh.PeerName
}
// state implements GossipData.
var _ mesh.GossipData = &state{}
// Construct an empty state object, ready to receive updates.
// This is suitable to use at program start.
// Other peers will populate us with data.
func newState(self mesh.PeerName) *state {
return &state{
set: map[mesh.PeerName]int{},
self: self,
}
}
func (st *state) get() (result int) {
st.mtx.RLock()
defer st.mtx.RUnlock()
for _, v := range st.set {
result += v
}
return result
}
func (st *state) incr() (complete *state) {
st.mtx.Lock()
defer st.mtx.Unlock()
st.set[st.self]++
return &state{
set: st.set,
}
}
func (st *state) copy() *state {
st.mtx.RLock()
defer st.mtx.RUnlock()
return &state{
set: st.set,
}
}
// Encode serializes our complete state to a slice of byte-slices.
// In this simple example, we use a single gob-encoded
// buffer: see https://golang.org/pkg/encoding/gob/
func (st *state) Encode() [][]byte {
st.mtx.RLock()
defer st.mtx.RUnlock()
var buf bytes.Buffer
if err := gob.NewEncoder(&buf).Encode(st.set); err != nil {
panic(err)
}
return [][]byte{buf.Bytes()}
}
// Merge merges the other GossipData into this one,
// and returns our resulting, complete state.
func (st *state) Merge(other mesh.GossipData) (complete mesh.GossipData) {
return st.mergeComplete(other.(*state).copy().set)
}
// Merge the set into our state, abiding increment-only semantics.
// Return a non-nil mesh.GossipData representation of the received set.
func (st *state) mergeReceived(set map[mesh.PeerName]int) (received mesh.GossipData) {
st.mtx.Lock()
defer st.mtx.Unlock()
for peer, v := range set {
if v <= st.set[peer] {
delete(set, peer) // optimization: make the forwarded data smaller
continue
}
st.set[peer] = v
}
return &state{
set: set, // all remaining elements were novel to us
}
}
// Merge the set into our state, abiding increment-only semantics.
// Return any key/values that have been mutated, or nil if nothing changed.
func (st *state) mergeDelta(set map[mesh.PeerName]int) (delta mesh.GossipData) {
st.mtx.Lock()
defer st.mtx.Unlock()
for peer, v := range set {
if v <= st.set[peer] {
delete(set, peer) // requirement: it's not part of a delta
continue
}
st.set[peer] = v
}
if len(set) <= 0 {
return nil // per OnGossip requirements
}
return &state{
set: set, // all remaining elements were novel to us
}
}
// Merge the set into our state, abiding increment-only semantics.
// Return our resulting, complete state.
func (st *state) mergeComplete(set map[mesh.PeerName]int) (complete mesh.GossipData) {
st.mtx.Lock()
defer st.mtx.Unlock()
for peer, v := range set {
if v > st.set[peer] {
st.set[peer] = v
}
}
return &state{
set: st.set, // n.b. can't .copy() due to lock contention
}
}