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EndlessRunner Unity 4.7.userprefs
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EndlessRunner Unity 4.7.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Code/Enemy.cs">
<Files>
<File FileName="Assets/Code/Player.cs" Line="10" Column="17" />
<File FileName="Assets/Code/EnemyWave.cs" Line="16" Column="9" />
<File FileName="Assets/Code/Enemy.cs" Line="101" Column="22" />
<File FileName="Assets/Code/Constants.cs" Line="1" Column="1" />
<File FileName="Assets/Code/NewObjectPoolScript.cs" Line="1" Column="1" />
<File FileName="Assets/Code/Humanoid.cs" Line="69" Column="37" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Code" expanded="True">
<Node name="Enemy.cs" selected="True" />
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>