Skip to content
PartyPlanner64 edited this page Aug 2, 2020 · 7 revisions

Answers to some common questions about PartyPlanner64.

Troubleshooting

I made a board and the game didn't work. What do I do?

Make sure you are running the game with 8MB of RAM. The original games did not require an Expansion Pak and some emulators assume 4MB is sufficient because the original game only used 4MB. See the emulator setup page for other possible configuration issues.

If your board is pretty straightforward, there could be some other issue in the editor. From PP64, choose Export Board to get a copy of the board and submit it along with an issue and someone can investigate why it caused the game to crash. The board file is JSON so it is plain text and could be uploaded to various places.

If you upload to Github, try renaming to a .txt file so it is accepted.

Features

What games does the editor support?

The NTSC USA releases of Mario Party 1, 2 and 3 are supported by the editor.

Could PartyPlanner64 do [insert-feature] some day?

Perhaps, but it may not necessarily make sense to include certain features in the editor if they are too specific. File an enhancement issue request if you think of something, but check if someone already submitted it first!

How do I make custom happening space events?

While PartyPlanner64 is designed to be easy to use for non-programmers, writing your own custom events requires C language or MIPS assembly programming knowledge. You can find many resources online about C programming and MIPS assembly, even college course materials. You don't need to be an expert programmer, but you do need to know the basics.

Once you think you know one of the supported programming languages, check out the custom events page for details on what PartyPlanner64 provides for you to create custom events. In a nutshell, a custom event is a function that executes during gameplay.

There is a repository where I keep several examples of custom events, which you can draw inspiration from.