Add checks for catching errors while importing project settings. #101
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When using ThunderKit for setting up unity to mod Kerbal Space Program 2, we consistently run into an out of memory error while trying to import project settings, something necessary for us to do things like rendering drag cubes for the game. After doing some investigating, I found that ignoring the assets in the game managers file that cause this error (via a try catch) and logging them fixed these issues for us, as such this PR adds that to the ImportProjectSettings file, and adds an option into the ThunderKit settings that enables or disables logging any errors found while importing the project settings.