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Scene View camera receives small input values even when editor is not focussed #29
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Thanks for the report, I've seen some drift now and then. Good to know it builds up over time |
Unmistakably seeing this issue now on U2021.2.0b3, never saw it like this on U2020.3.3f1 and earlier. |
It's also there on 2020.3, but much slower; in 2021.2 the degradation is pretty rapid. |
Hi. I can confirm the issue. Just installed driver version 2.0.0-beta.7 from Git in Unity 2020.3.25f on Windows 10. The scene view is moving constantly, when focused or not. Video showing the movement: |
Could the problem be the lack of a deadzone? Maybe previous version were doing some kind of automatic smoothing that would zero out very small translations. A deadzone customization in the SpaceNavigator options window could be useful for this. I'm experiencing constant drift as well with a SpaceNavigator. |
I also noticed the missing (re-)calibration and that there is no sufficient dead zone. The fix from @bikusta works well for the dead zone. Thanks! |
Thanks @bikusta for the fix, I merged it into /main. |
Describe the bug
When focussing away from the editor, the scene view moves ever so slightly, to the point that when focussing the editor again after ~30 minutes the camera is somewhere totally else.
While I generally like that functionality (using the space mouse while editor is in the background) it should be optional, and I think the slow "drift" is a bug nonetheless.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Desktop (please complete the following information):
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