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Effective "Health" Pool calculation for physical damage ignores reduced damage reduction from large hits #1668

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dambrisco opened this issue Oct 17, 2020 · 2 comments

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@dambrisco
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Is your feature request related to a problem? Please describe.
The Maximum Hit Taken calculation simply uses the effective base physical damage reduction. This is misleading. If you were to enter the value provided there into the Enemy Hit Damage field in the Config tab, you'll see your Phys. Damage. Reduction stat get reduced accordingly. The actual Maximum Hit Taken value for physical damage should, in almost all cases, be significantly lower than it is.

Describe the solution you'd like
The formula for calculating Phys. Damage Reduction should be integrated into the Maximum Hit Taken formula for Physical damage.

Describe alternatives you've considered
N/A

Additional context
More than happy to provide screenshots if requested, but this is trivial should be trivial to replicate as described.

@Regisle
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Regisle commented Oct 17, 2020

Known issue, duplicate of #1645

@dambrisco
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Whoops, missed that. Closing.

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