Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Damage Taken as normalises to 100% but it shouldn't. #6843

Closed
3 tasks done
mcxbe opened this issue Oct 21, 2023 · 1 comment · Fixed by #6844
Closed
3 tasks done

Damage Taken as normalises to 100% but it shouldn't. #6843

mcxbe opened this issue Oct 21, 2023 · 1 comment · Fixed by #6844
Labels
bug:calculation Numerical differences

Comments

@mcxbe
Copy link

mcxbe commented Oct 21, 2023

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate issues by using the search function of the issue tracker

Check for support

  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What is the value from the calculation in-game?

Unlike damage conversion, if you have >100% "Damage Taken as" it should not be normalised to 100%.
In the PoB below I have 1000% of fire damage taken as lightning and cold, 0% elemental resistances, and have an enemy that deals 1000 damage

According to the following post by Mark, this should result in 1000 * 1000% = 10000 damage as cold, and 10000 damage as lightning.

https://old.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/?context=1

What is the value from the calculation in Path of Building?

In PoB, the damage taken is normalised to 50% cold and 50% lightning with my damage taken being 500 cold and 500 lightning.

How to reproduce the issue

Go to calcs tab and observe the damage taken as.

Character build code

https://pastebin.com/pfrv59Af

Screenshots

image

@mcxbe mcxbe added the bug:calculation Numerical differences label Oct 21, 2023
@mcxbe
Copy link
Author

mcxbe commented Oct 21, 2023

Here is video proof of the incorrect behaviour:

https://streamable.com/jv4ix6

This is the build I used for in game testing: https://pastebin.com/GkNGZFjT

And the spreadsheet shown in the video:

damage_taken_as_calc.xlsx

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug:calculation Numerical differences
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant