You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate issues by using the search function of the issue tracker
Check for support
I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation in-game?
Unlike damage conversion, if you have >100% "Damage Taken as" it should not be normalised to 100%.
In the PoB below I have 1000% of fire damage taken as lightning and cold, 0% elemental resistances, and have an enemy that deals 1000 damage
According to the following post by Mark, this should result in 1000 * 1000% = 10000 damage as cold, and 10000 damage as lightning.
Check version
Check for duplicates
Check for support
What is the value from the calculation in-game?
Unlike damage conversion, if you have >100% "Damage Taken as" it should not be normalised to 100%.
In the PoB below I have 1000% of fire damage taken as lightning and cold, 0% elemental resistances, and have an enemy that deals 1000 damage
According to the following post by Mark, this should result in 1000 * 1000% = 10000 damage as cold, and 10000 damage as lightning.
https://old.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/?context=1
What is the value from the calculation in Path of Building?
In PoB, the damage taken is normalised to 50% cold and 50% lightning with my damage taken being 500 cold and 500 lightning.
How to reproduce the issue
Go to calcs tab and observe the damage taken as.
Character build code
Screenshots
The text was updated successfully, but these errors were encountered: