Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Pathos0925 committed May 15, 2018
1 parent 2caeec6 commit 7b0650c
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# WhosThatAvatar
Find and view public VRChat avatars.
Find which worlds hold what avatars.
* Find and view public VRChat avatars.
* Find which worlds hold what avatars.

## How To Use
EITHER:
Expand All @@ -27,7 +27,7 @@ The Unity WebGL web application currently has the following restriction
* Limited custom shaders. Most shaders will be replaced with the standard shader (or whichever you select in the settings)
* 6MB file limit. The CORS proxy cannot handle anything larger. (In actuality I think its more like ~4MB)
* No copy and paste.
#### To past an avatar ID into the web app,
#### To paste an avatar ID into the web app,
1. set the avatar querystring to the avatar ID you want to find. After "Avatar=" add the avatar ID.
E.g http://whosthatavatar.com/?avatar=avtr_63340186-53cb-46e3-9a60-419da084c794

Expand All @@ -52,5 +52,5 @@ The Cached API allows the following:
* Finding avatar locations
* Eases the load on VRChat's API

It's a serverless stack built on AWS to scan and track public worlds and avatars.
Updated worlds are scanned once per day for avatars and added to the cache.
* It's a serverless stack built on AWS to scan and track public worlds and avatars.
* Updated worlds are scanned once per day for avatars and added to the cache.

0 comments on commit 7b0650c

Please sign in to comment.