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tinypipeline

  • A small pipeline to handle personal projects
  • It's based on the file system together with a minimum of additional, hidden files that keep track of data that can't be encoded into the file system

Folder Structure

ProjectsRoot
    ProjectName

      .tinypipeline.project
          {"description": "A description ...", "template": "..."}

      _unsorted
        [Any unsorted or temporary material]

      maya
        ProjectName
          scenes
            name (Asset.name)
              model (Asset.kind)
                work
                  AssetName_model_work_v0001.ma
                published
                  AssetName_model_v0001.ma
                  AssetName_model.ma (symlinked to latest version)
              animation
                ...

      photoshop
        _unsorted
          [Any random reference material]
        psd
          AssetName
            AssetName_v001.psd
        images
          [exported images]

      python
        python_module
          python_module.py

      unity
        ProjectName
          Assets
            cs
              script.cs
            fbx
              AssetName_model.fbx
            prefab
              Prefab.prefab

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A basic pipeline for small, personal CG projects.

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