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README.rst

PedalPi - PluginsManager

Build Status Documentation Status Code coverage

Pythonic management of LV2 audio plugins with mod-host.

Documentation:
http://pedalpi-pluginsmanager.readthedocs.io/
Code:
https://github.com/PedalPi/PluginsManager
Python Package Index:
https://pypi.org/project/PedalPi-PluginsManager
License:
Apache License 2.0

Install

Plugin Manager has dependencies that must be installed before installing the library. Among the dependencies are lv2ls to check the installed audio plugins and PortAudio for information on the audio interfaces through PyAudio.

On Debian-based systems, run:

sudo apt-get install -y portaudio19-dev python-all-dev lilv-utils --no-install-recommends

Of course, for PluginsManager to manage Lv2 audio plugins, it is necessary that they have installed audio plugins to be managed. The Guitarix and Calf Studio projects provide some audio plugins. To install them:

pip install PedalPi-PluginsManager

Example

Note

Other examples are in the examples folder in the repository.

This examples uses Calf and Guitarix audio plugins.

Download and install mod-host. For more information, check the ModHost section.

Start audio process

# In this example, is starting a Zoom g3 series audio interface
jackd -R -P70 -t2000 -dalsa -dhw:Series -p256 -n3 -r44100 -s &
mod-host

Play!

from pluginsmanager.banks_manager import BanksManager
from pluginsmanager.observer.mod_host.mod_host import ModHost

from pluginsmanager.model.bank import Bank
from pluginsmanager.model.pedalboard import Pedalboard
from pluginsmanager.model.connection import Connection

from pluginsmanager.model.lv2.lv2_effect_builder import Lv2EffectBuilder

from pluginsmanager.model.system.system_effect import SystemEffect

Creating a bank

# BanksManager manager the banks
manager = BanksManager()

bank = Bank('Bank 1')
manager.append(bank)

Connecting with mod_host. Is necessary that the mod_host process already running

mod_host = ModHost('localhost')
mod_host.connect()
manager.register(mod_host)

Creating pedalboard

pedalboard = Pedalboard('Rocksmith')
bank.append(pedalboard)
# or
# bank.pedalboards.append(pedalboard)

Loads pedalboard. All changes in pedalboard are reproduced in mod_host

mod_host.pedalboard = pedalboard

Add effects in the pedalboard

builder = Lv2EffectBuilder()

reverb = builder.build('http://calf.sourceforge.net/plugins/Reverb')
fuzz = builder.build('http://guitarix.sourceforge.net/plugins/gx_fuzz_#fuzz_')
reverb2 = builder.build('http://calf.sourceforge.net/plugins/Reverb')

pedalboard.append(reverb)
pedalboard.append(fuzz)
pedalboard.append(reverb2)
# or
# pedalboard.effects.append(reverb2)

For obtains automatically the sound card inputs and outputs, use SystemEffectBuilder. It requires a JackClient instance, that uses JACK-Client.

from pluginsmanager.jack.jack_client import JackClient
client = JackClient()

from pluginsmanager.model.system.system_effect_builder import SystemEffectBuilder
sys_effect = SystemEffectBuilder(client).build()

For manual input and output sound card definition, use:

sys_effect = SystemEffect('system', ['capture_1', 'capture_2'], ['playback_1', 'playback_2'])

Note

NOT ADD sys_effect in any Pedalboard

Connecting:

pedalbaord.connect(sys_effect.outputs[0], reverb.inputs[0])

pedalbaord.connect(reverb.outputs[0], fuzz.inputs[0])
pedalbaord.connect(reverb.outputs[1], fuzz.inputs[0])
pedalbaord.connect(fuzz.outputs[0], reverb2.inputs[0])
pedalbaord.connect(reverb.outputs[0], reverb2.inputs[0])

pedalbaord.connect(reverb2.outputs[0], sys_effect.inputs[0])
pedalbaord.connect(reverb2.outputs[0], sys_effect.inputs[1])

Connecting using ConnectionList:

pedalboard.connections.append(Connection(sys_effect.outputs[0], reverb.inputs[0]))

pedalboard.connections.append(Connection(reverb.outputs[0], fuzz.inputs[0]))
pedalboard.connections.append(Connection(reverb.outputs[1], fuzz.inputs[0]))
pedalboard.connections.append(Connection(fuzz.outputs[0], reverb2.inputs[0]))
pedalboard.connections.append(Connection(reverb.outputs[0], reverb2.inputs[0]))

pedalboard.connections.append(Connection(reverb2.outputs[0], sys_effect.inputs[0]))
pedalboard.connections.append(Connection(reverb2.outputs[0], sys_effect.inputs[1]))

Set effect status (enable/disable bypass) and param value

fuzz.toggle()
# or
# fuzz.active = not fuzz.active

fuzz.params[0].value = fuzz.params[0].minimum / fuzz.params[0].maximum

fuzz.outputs[0].disconnect(reverb2.inputs[0])
# or
# pedalboard.connections.remove(Connection(fuzz.outputs[0], reverb2.inputs[0]))
# or
# index = pedalboard.connections.index(Connection(fuzz.outputs[0], reverb2.inputs[0]))
# del pedalboard.connections[index]

reverb.toggle()

Removing effects and connections:

pedalboard.effects.remove(fuzz)

for connection in list(pedalboard.connections):
    pedalboard.disconnect(connection)
    # or
    #pedalboard.connections.remove(connection)

for effect in list(pedalboard.effects):
    pedalboard.effects.remove(effect)
# or
# for index in reversed(range(len(pedalboard.effects))):
    # del pedalboard.effects[index]

Observer

ModHost is an observer (see UpdatesObserver). It is informed about all changes that occur in some model instance (BanksManager, Bank, Pedalboard, Effect, Param, ...), allowing it to communicate with the mod-host process transparently.

It is possible to create observers! Some ideas are:

  • Allow the use of other hosts (such as Carla);
  • Automatically persist changes;
  • Automatically update a human-machine interface (such as LEDs and displays that inform the state of the effects).

How to implement and the list of Observers implemented by this library can be accessed in the Observer section.

Maintenance

Makefile

Execute make help for see the options

Generate documentation

This project uses Sphinx + Read the Docs.

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