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Key.py
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Key.py
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#Copyright 2014 Ethan McCue
#All rights reserved to MacaulayCore
#import Board
try:
import pygame
except(ImportError):
import pyj2d as pygame
class Key:
def __init__(self,Location,Direction,isLocked,Team,selected=False):
self.Loc = Location
self.Dir = Direction
self.isLocked = isLocked
self.team = Team
self.isSelected = selected
if self.team == "gold":
self.baseTex = pygame.image.load("img/yellow1.png")
self.texture = pygame.image.load("img/yellow1.png")
else:
self.baseTex = pygame.image.load("img/silver1.png")
self.texture = pygame.image.load("img/silver1.png")
if self.team == "gold":
if self.Dir == "East":
self.texture =pygame.transform.rotate(self.baseTex,45)
if self.Dir == "SouthEast":
self.texture =pygame.transform.rotate(self.baseTex,360)
if self.Dir == "South":
self.texture =pygame.transform.rotate(self.baseTex,-40)
if self.Dir == "SouthWest":
self.texture =pygame.transform.rotate(self.baseTex,-90)
if self.Dir == "West":
self.texture =pygame.transform.rotate(self.baseTex,-135)
if self.Dir == "NorthWest":
self.texture =pygame.transform.rotate(self.baseTex,-180)
if self.Dir == "North":
self.texture =pygame.transform.rotate(self.baseTex,135)
if self.Dir == "NorthEast":
self.texture =pygame.transform.rotate(self.baseTex,90)
else:
if self.Dir == "East":
self.texture =pygame.transform.rotate(self.baseTex,-45)
if self.Dir == "SouthEast":
self.texture =pygame.transform.rotate(self.baseTex,-90)
if self.Dir == "South":
self.texture =pygame.transform.rotate(self.baseTex,-135)
if self.Dir == "SouthWest":
self.texture =pygame.transform.rotate(self.baseTex,-180)
if self.Dir == "West":
self.texture =pygame.transform.rotate(self.baseTex,135)
if self.Dir == "NorthWest":
self.texture =pygame.transform.rotate(self.baseTex,90)
if self.Dir == "North":
self.texture =pygame.transform.rotate(self.baseTex,45)
if self.Dir == "NorthEast":
self.texture =pygame.transform.rotate(self.baseTex,0)
self.frame = 1
def getLocation(self):
return self.Loc
def setLocation(self,Loc):
self.Loc = Loc
def getDirection(self):
return self.Dir
def setDirection(self,Dir):
self.Dir = Dir
if self.team == "gold":
if self.Dir == "East":
self.texture =pygame.transform.rotate(self.baseTex,45)
if self.Dir == "SouthEast":
self.texture =pygame.transform.rotate(self.baseTex,360)
if self.Dir == "South":
self.texture =pygame.transform.rotate(self.baseTex,-40)
if self.Dir == "SouthWest":
self.texture =pygame.transform.rotate(self.baseTex,-90)
if self.Dir == "West":
self.texture =pygame.transform.rotate(self.baseTex,-135)
if self.Dir == "NorthWest":
self.texture =pygame.transform.rotate(self.baseTex,-180)
if self.Dir == "North":
self.texture =pygame.transform.rotate(self.baseTex,135)
if self.Dir == "NorthEast":
self.texture =pygame.transform.rotate(self.baseTex,90)
else:
if self.Dir == "East":
self.texture =pygame.transform.rotate(self.baseTex,-45)
if self.Dir == "SouthEast":
self.texture =pygame.transform.rotate(self.baseTex,-90)
if self.Dir == "South":
self.texture =pygame.transform.rotate(self.baseTex,-135)
if self.Dir == "SouthWest":
self.texture =pygame.transform.rotate(self.baseTex,-180)
if self.Dir == "West":
self.texture =pygame.transform.rotate(self.baseTex,135)
if self.Dir == "NorthWest":
self.texture =pygame.transform.rotate(self.baseTex,90)
if self.Dir == "North":
self.texture =pygame.transform.rotate(self.baseTex,45)
if self.Dir == "NorthEast":
self.texture =pygame.transform.rotate(self.baseTex,0)
def isLocked(self):
return self.isLocked
def setLocked(self,locked):
'''True or False'''
self.texture = pygame.image.load("img/Black_Lock.png")
if locked:
self.isLocked = True
else:
self.isLocked = False
def getTeam(self):
return self.team
def setTeam(self,team):
if self.team == "gold":
self.texture = pygame.image.load("img/key-icon.png")
else:
self.texture = pygame.image.load("img/silver1.png")
def select(self):
if self.isSelected:
self.isSelected = False
else:
self.isSelected = True
def _makeLocCartesian(self, Loc):
returner = []
locDic = {"A":1,"B":2,"C":3,"D":4,"E":5,"F":6,"G":7,"H":8}
returner.append(locDic[Loc[0]])
returner.append(int(Loc[1]))
return returner
def _makeLocAlphaNumeric(self,Loc):
locDic = {1:'A',2:'B',3:'C',4:'D',5:'E',6:'F',7:'G',8:'H'}
returner = ""
returner+=(locDic[Loc[0]])
returner+=str(Loc[1])
return returner
def getTexture(self):
return self.texture