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- Fix block mesh caching by properly implementing equals method on key objects; Fix #20; Fix #24 - Fix atlas stitch handler running for all atlases - Use alternative unbakedModelGetter to prevent resource loading errors with mods that do not properly load custom model dependencies; Fix #22; Fix #30 - Reuse TextureContextMap instances - Fix resource leak when getting CTM metadata - De-multithread AtlasStitchCallbackHandler and ResourceUtil - Enforce texture collection ordering and size - Rename some classes and methods and change some visibility modifiers
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