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Outlines for the last two paragraphs
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kthakore committed Oct 14, 2010
1 parent a903ce4 commit 9228505
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4 changes: 3 additions & 1 deletion Makefile
Expand Up @@ -19,7 +19,9 @@ else
src/06-tetris.pod \
src/07-music_and_sound.pod \
src/08-CPAN.pod \
src/09-profiling.pod
src/09-profiling.pod \
src/10-XS_effects.pod \
src/11-PDL_OpenGL.pod

endif

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19 changes: 7 additions & 12 deletions src/10-XS_effects.pod
@@ -1,20 +1,15 @@
=head0 The Basics
=head0 Pixel Effects

Making a screen:
=head1 Ripple Effect

=begin programlisting
Lets try this from perl.

use SDL:
use SDLx::App;
=head2 Color in Detail

SDLx::App->new();

sleep( 2 );

=end programlisting
Fiddling Bits.

This makes a screen as below:
=head1 Moving it to XS

WIP
Making it usable at least.

=for vim: spell
31 changes: 19 additions & 12 deletions src/11-PDL_OpenGL.pod
@@ -1,20 +1,27 @@
=head0 The Basics
=head0 Additional Modules

Making a screen:
=head1 PDL

=begin programlisting
Fast calculations in Perl.

use SDL:
use SDLx::App;
=head2 Using the Piddle

SDLx::App->new();

sleep( 2 );

=end programlisting
Some example here

This makes a screen as below:
=head2 Connecting to SDL

WIP
Connect the SDL here.

=head1 OpenGL

Perl OpenGL

=head2 Texturing

Using textures for OpenGL.

=head3 SDL surfaces as textures

Example.

=for vim: spell

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