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kthakore
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Oct 14, 2010
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=head0 The Basics | ||
=head0 Pixel Effects | ||
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Making a screen: | ||
=head1 Ripple Effect | ||
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=begin programlisting | ||
Lets try this from perl. | ||
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use SDL: | ||
use SDLx::App; | ||
=head2 Color in Detail | ||
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SDLx::App->new(); | ||
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sleep( 2 ); | ||
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=end programlisting | ||
Fiddling Bits. | ||
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This makes a screen as below: | ||
=head1 Moving it to XS | ||
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WIP | ||
Making it usable at least. | ||
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=for vim: spell |
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=head0 The Basics | ||
=head0 Additional Modules | ||
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Making a screen: | ||
=head1 PDL | ||
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=begin programlisting | ||
Fast calculations in Perl. | ||
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use SDL: | ||
use SDLx::App; | ||
=head2 Using the Piddle | ||
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SDLx::App->new(); | ||
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sleep( 2 ); | ||
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=end programlisting | ||
Some example here | ||
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This makes a screen as below: | ||
=head2 Connecting to SDL | ||
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WIP | ||
Connect the SDL here. | ||
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=head1 OpenGL | ||
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Perl OpenGL | ||
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=head2 Texturing | ||
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Using textures for OpenGL. | ||
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=head3 SDL surfaces as textures | ||
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Example. | ||
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=for vim: spell |