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sprite_application.h
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sprite_application.h
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#ifndef _SPRITE_APPLICATION_H
#define _SPRITE_APPLICATION_H
#include <system/application.h>
#include <graphics/sprite.h>
#include <graphics/font.h>
#include <audio/vita/audio_manager_vita.h>
#include <assets/png_loader.h>
#include <input/sony_controller_input_manager.h>
#include <Box2D/Box2D.h>
#include "menu.h"
#include "ui.h"
#include "level.h"
#include "animSprite.h"
namespace abfw
{
class Platform;
class Texture;
}
class SpriteApplication : public abfw::Application
{
public:
SpriteApplication(abfw::Platform& platform);
~SpriteApplication();
void Init();
void GameInit();
void Reset();
void CleanUp();
bool Update(float ticks);
void Render();
abfw::Texture* createTexture(char *filename);
private:
abfw::SonyControllerInputManager* controller_manager_;
abfw::Font font_;
abfw::AudioManagerVita* audio_manager_;
abfw::PNGLoader png_loader_;
abfw::SpriteRenderer* sprite_renderer_;
float frame_rate_;
Menu menu;
UI ui;
bool buttonCheck;//Stops the menu from automatically throwing the frag
AnimSprite player_;
AnimSprite explosion_;
AnimSprite frag_reset_;
b2World* world_;
b2Body* ground_body_;
int32 throw_sound,
cancel_sound,
bounce_sound,
explode_sound,
outofbounds_sound,
win_sound,
retry_sound,
menu_change_sound,
menu_select_sound;
float charge;
Level level;
};
#endif // _SPRITE_APPLICATION_H