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RenderstateManager.cpp
567 lines (505 loc) · 25.2 KB
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RenderstateManager.cpp
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#include "RenderstateManager.h"
#include <time.h>
#include <intsafe.h>
#include <io.h>
#include <fstream>
#include <string>
#include <boost/filesystem.hpp>
#include "d3dutil.h"
#include "d3d9dev_ex.h"
#include "Settings.h"
#include "Hash.h"
#include "Detouring.h"
#include "WindowManager.h"
#include "SMAA.h"
#include "FXAA.h"
#include "Scaling.h"
#include "Console.h"
#include "KeyActions.h"
RSManager* RSManager::latest = NULL;
RSManager& RSManager::get() {
if(latest == NULL) SDLOG(0, "Getting NULL RSManager!!\n")
return *latest;
}
void RSManager::setLatest(RSManager *man) {
latest = man;
Console::setLatest(&man->console);
}
void RSManager::initResources(bool downsampling, unsigned rw, unsigned rh, unsigned numBBs, D3DFORMAT bbFormat, D3DSWAPEFFECT swapEff) {
if(inited) releaseResources();
SDLOG(0, "RenderstateManager resource initialization started\n");
this->downsampling = downsampling;
renderWidth = rw;
renderHeight = rh;
numBackBuffers = numBBs;
bbFormat = bbFormat;
swapEffect = swapEff == D3DSWAPEFFECT_COPY ? SWAP_COPY : (swapEff == D3DSWAPEFFECT_DISCARD ? SWAP_DISCARD : SWAP_FLIP);
if(swapEffect == SWAP_FLIP) numBackBuffers++; // account for the "front buffer" in the swap chain
//if(Settings::get().getAAQuality()) {
// if(Settings::get().getAAType() == "SMAA") {
// smaa = new SMAA(d3ddev, rw, rh, (SMAA::Preset)(Settings::get().getAAQuality()-1));
// } else {
// fxaa = new FXAA(d3ddev, rw, rh, (FXAA::Quality)(Settings::get().getAAQuality()-1));
// }
//}
console.initialize(d3ddev, downsampling ? Settings::get().getPresentWidth() : rw, downsampling ? Settings::get().getPresentHeight() : rh);
Console::setLatest(&console);
d3ddev->CreateStateBlock(D3DSBT_ALL, &prevStateBlock);
d3ddev->CreateDepthStencilSurface(rw, rh, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, false, &depthStencilSurf, NULL);
if(downsampling) {
// generate backbuffers
SDLOG(2, "Generating backbuffers:\n")
backBuffers = new IDirect3DSurface9*[numBackBuffers];
backBufferTextures = new IDirect3DTexture9*[numBackBuffers];
for(unsigned i=0; i<numBackBuffers; ++i) {
d3ddev->CreateTexture(rw, rh, 1, D3DUSAGE_RENDERTARGET, backbufferFormat, D3DPOOL_DEFAULT, &backBufferTextures[i], NULL);
backBufferTextures[i]->GetSurfaceLevel(0, &backBuffers[i]);
SDLOG(2, "Backbuffer %u: %p tex: %p\n", i, backBuffers[i], backBufferTextures[i]);
}
// set back buffer 0 as initial rendertarget
d3ddev->SetRenderTarget(0, backBuffers[0]);
// set our depth stencil surface
d3ddev->SetDepthStencilSurface(depthStencilSurf);
// generate additional buffer to emulate flip if required
if(swapEffect == SWAP_FLIP && Settings::get().getEmulateFlipBehaviour()) {
d3ddev->CreateRenderTarget(rw, rh, backbufferFormat, D3DMULTISAMPLE_NONE, 0, false, &extraBuffer, NULL);
}
scaler = new Scaler(d3ddev, rw, rh, Settings::get().getPresentWidth(), Settings::get().getPresentHeight());
}
SDLOG(0, "RenderstateManager resource initialization completed\n");
inited = true;
}
void RSManager::releaseResources() {
SDLOG(0, "RenderstateManager releasing resources\n");
SAFERELEASE(depthStencilSurf);
SAFERELEASE(extraBuffer);
SAFERELEASE(prevStateBlock);
SAFERELEASE(prevVDecl);
SAFERELEASE(prevDepthStencilSurf);
SAFERELEASE(prevRenderTarget);
SAFEDELETE(smaa);
SAFEDELETE(fxaa);
SAFEDELETE(scaler);
if(backBuffers && backBufferTextures) {
for(unsigned i=0; i<numBackBuffers; ++i) {
SAFERELEASE(backBuffers[i]);
SAFERELEASE(backBufferTextures[i]);
}
}
SAFEDELETEARR(backBuffers);
SAFEDELETEARR(backBufferTextures);
console.cleanup();
SDLOG(0, "RenderstateManager resource release completed\n");
}
void RSManager::prePresent(bool doNotFlip) {
if(dumpingFrame) {
dumpSurface("framedump", backBuffers[0]);
SDLOG(0, "============================================\nFinished dumping frame.\n");
Settings::get().restoreLogLevel();
dumpingFrame = false;
}
////////////////////////////////////////// IO
KeyActions::get().processIO();
////////////////////////////////////////// IO
if(dumpingFrame) {
Settings::get().elevateLogLevel(50);
SDLOG(0, "============================================\nStarting frame dump.\n");
}
if(takeScreenshot == SCREENSHOT_FULL || (!downsampling && takeScreenshot == SCREENSHOT_STANDARD)) {
takeScreenshot = SCREENSHOT_NONE;
d3ddev->SetRenderTarget(0, backBuffers[0]);
captureRTScreen("full resolution");
}
// downsample offscreen backbuffer to screen
if(downsampling) {
storeRenderState();
d3ddev->BeginScene();
SDLOG(2, "Scaling fake backbuffer (%p)\n", backBuffers[0]);
IDirect3DSurface9* realBackBuffer;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &realBackBuffer);
SDLOG(2, "- to backbuffer %p\n", realBackBuffer);
scaler->go(backBufferTextures[0], realBackBuffer);
realBackBuffer->Release();
SDLOG(2, "- scaling complete!\n");
d3ddev->EndScene();
if(takeScreenshot == SCREENSHOT_STANDARD) {
takeScreenshot = SCREENSHOT_NONE;
captureRTScreen();
}
restoreRenderState();
if(swapEffect == SWAP_FLIP && Settings::get().getEmulateFlipBehaviour() && !doNotFlip) {
d3ddev->StretchRect(backBuffers[0], NULL, extraBuffer, NULL, D3DTEXF_NONE);
for(unsigned bb=0; bb<numBackBuffers; ++bb) {
d3ddev->StretchRect(backBuffers[bb+1], NULL, backBuffers[bb], NULL, D3DTEXF_NONE);
}
d3ddev->StretchRect(extraBuffer, NULL, backBuffers[numBackBuffers-1], NULL, D3DTEXF_NONE);
SDLOG(2, "Advanced flip queue\n");
} else {
SDLOG(2, "Not \"flipping\" backbuffers\n");
}
}
// Draw console
if(console.needsDrawing()) {
storeRenderState();
d3ddev->BeginScene();
IDirect3DSurface9* realBackBuffer;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &realBackBuffer);
d3ddev->SetRenderTarget(0, realBackBuffer);
console.draw();
realBackBuffer->Release();
d3ddev->EndScene();
restoreRenderState();
}
SDLOG(2, "Pre-present complete\n");
}
HRESULT RSManager::redirectPresent(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
prePresent(false);
return d3ddev->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT RSManager::redirectPresentEx(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
SDLOG(1, "- PresentEx flags: %s\n", D3DPresentExFlagsToString(dwFlags).c_str());
prePresent((dwFlags & D3DPRESENT_DONOTFLIP) != 0);
return ((IDirect3DDevice9Ex*)d3ddev)->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
void RSManager::captureRTScreen(string stype) {
SDLOG(0, "Capturing screenshot\n");
char timebuf[128], dirbuff[512], buffer[512];
time_t ltime;
time(<ime);
struct tm *timeinfo;
timeinfo = localtime(<ime);
strftime(timebuf, 128, "screenshot_%Y-%m-%d_%H-%M-%S.bmp", timeinfo);
sprintf(dirbuff, "%sscreens\\%s", getInstallDirectory().c_str(), getExeFileName().c_str());
CreateDirectory(dirbuff, NULL);
sprintf(buffer, "%s\\%s", dirbuff, timebuf);
SDLOG(0, " - to %s\n", buffer);
IDirect3DSurface9 *render = NULL;
d3ddev->GetRenderTarget(0, &render);
if(render) {
D3DXSaveSurfaceToFile(buffer, D3DXIFF_BMP, render, NULL, NULL);
Console::get().add(format("Captured %s screenshot to %s", stype.c_str(), buffer));
}
SAFERELEASE(render);
}
void RSManager::dumpSurface(const char* name, IDirect3DSurface9* surface) {
char fullname[128];
sprintf_s(fullname, 128, "dump%03d_%s_p.tga", dumpCaptureIndex++, name, surface);
SDLOG(1, "!! dumped RT %p to %s\n", surface, fullname);
D3DXSaveSurfaceToFile(fullname, D3DXIFF_TGA, surface, NULL, NULL);
}
HRESULT RSManager::redirectSetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
// if we know the main surface, and switch to the backbuffer, apply AA
//if(mainSurface && onBackbuffer && doAA && (smaa || fxaa) && !aaDone) {
// SDLOG(3, "~~ applying AA now\n");
// // final renderbuffer has to be from texture, just making sure here
// if(IDirect3DTexture9* tex = getSurfTexture(mainSurface)) {
// // check size just to make even more sure
// D3DSURFACE_DESC desc;
// mainSurface->GetDesc(&desc);
// if(desc.Width == Settings::get().getRenderWidth() && desc.Height == Settings::get().getRenderHeight()) {
// storeRenderState();
// d3ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
// d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
// d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
// if(smaa) smaa->go(tex, tex, rgbaBuffer1Surf, SMAA::INPUT_COLOR);
// else fxaa->go(tex, rgbaBuffer1Surf);
// d3ddev->StretchRect(rgbaBuffer1Surf, NULL, mainSurface, NULL, D3DTEXF_NONE);
// restoreRenderState();
// }
// tex->Release();
// }
// aaDone = true;
//}
if(RenderTargetIndex==0 && dumpingFrame) {
IDirect3DSurface9* rt;
d3ddev->GetRenderTarget(0, &rt);
if(rt) {
dumpSurface("framedump", rt);
}
SAFERELEASE(rt);
}
return d3ddev->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
void RSManager::registerD3DXCreateTextureFromFileInMemory(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
SDLOG(1, "RenderstateManager: registerD3DXCreateTextureFromFileInMemory %p | %p (size %d)\n", pTexture, pSrcData, SrcDataSize);
if(Settings::get().getEnableTextureDumping()) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
SDLOG(1, " - size: %8u, hash: %8x\n", SrcDataSize, hash);
IDirect3DSurface9* surf;
((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf);
string directory = getInstalledFileName(format("textures\\%s\\dump\\", getExeFileName().c_str()));
SDLOG(0, "%s\n", boost::filesystem::path(directory).string().c_str())
try {
boost::filesystem::create_directories(boost::filesystem::path(directory));
D3DXSaveSurfaceToFile(format("%s%08x.tga", directory.c_str(), hash).c_str(), D3DXIFF_TGA, surf, NULL, NULL);
} catch(boost::filesystem::filesystem_error e) {
SDLOG(0, "ERROR - Filesystem error while trying to create directory:\n%s\n", e.what());
}
SAFERELEASE(surf);
}
registerKnowTexture(pSrcData, SrcDataSize, pTexture);
}
void RSManager::registerKnowTexture(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
if(foundKnownTextures < numKnownTextures) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
#define TEXTURE(_name, _hash) \
if(hash == _hash) { \
texture##_name = pTexture; \
++foundKnownTextures; \
SDLOG(1, "RenderstateManager: recognized known texture %s at %u\n", #_name, pTexture); \
}
#include "Textures.def"
#undef TEXTURE
if(foundKnownTextures == numKnownTextures) {
SDLOG(1, "RenderstateManager: all known textures found!\n");
}
}
}
void RSManager::registerD3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, const D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER * ppShader, LPD3DXBUFFER * ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) {
SDLOG(0, "RenderstateManager: registerD3DXCompileShader %p, fun: %s, profile: %s", *ppShader, pFunctionName, pProfile);
SDLOG(0, "============= source:\n%s\n====================", pSrcData);
}
IDirect3DTexture9* RSManager::getSurfTexture(IDirect3DSurface9* pSurface) {
IUnknown *pContainer = NULL;
HRESULT hr = pSurface->GetContainer(IID_IDirect3DTexture9, (void**)&pContainer);
if(D3D_OK == hr) return (IDirect3DTexture9*)pContainer;
SAFERELEASE(pContainer);
return NULL;
}
void RSManager::enableTakeScreenshot(screenshotType type) {
takeScreenshot = type;
SDLOG(0, "takeScreenshot: %d\n", type);
}
void RSManager::reloadAA() {
//SAFEDELETE(smaa);
//SAFEDELETE(fxaa);
//if(Settings::get().getAAType() == "SMAA") {
// smaa = new SMAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (SMAA::Preset)(Settings::get().getAAQuality()-1));
//} else {
// fxaa = new FXAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (FXAA::Quality)(Settings::get().getAAQuality()-1));
//}
SDLOG(0, "Reloaded AA\n");
}
void RSManager::storeRenderState() {
SDLOG(8, "storing render state\n");
prevStateBlock->Capture();
prevVDecl = NULL;
prevDepthStencilSurf = NULL;
d3ddev->GetVertexDeclaration(&prevVDecl);
d3ddev->GetDepthStencilSurface(&prevDepthStencilSurf);
d3ddev->SetDepthStencilSurface(depthStencilSurf);
d3ddev->GetRenderTarget(0, &prevRenderTarget);
SDLOG(8, " - completed\n");
}
void RSManager::restoreRenderState() {
SDLOG(8, "restore render state\n");
d3ddev->SetVertexDeclaration(prevVDecl);
SAFERELEASE(prevVDecl);
d3ddev->SetDepthStencilSurface(prevDepthStencilSurf); // also restore NULL!
SAFERELEASE(prevDepthStencilSurf);
d3ddev->SetRenderTarget(0, prevRenderTarget);
SAFERELEASE(prevRenderTarget);
prevStateBlock->Apply();
SDLOG(8, " - completed\n");
}
const char* RSManager::getTextureName(IDirect3DBaseTexture9* pTexture) {
#define TEXTURE(_name, _hash) \
if(texture##_name == pTexture) return #_name;
#include "Textures.def"
#undef TEXTURE
return "Unknown";
}
HRESULT RSManager::redirectD3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture) {
if(Settings::get().getEnableTextureOverride()) {
UINT ssize = (SrcDataSize == 2147483647u) ? (Width*Height/2) : SrcDataSize;
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), ssize);
SDLOG(4, "Trying texture override size: %8u, hash: %8x\n", ssize, hash);
string fn = getInstalledFileName(format("textures\\%s\\override\\%08x.dds", getExeFileName().c_str(), hash));
if(fileExists(fn.c_str())) {
SDLOG(3, "Texture override (dds)! hash: %8x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, fn.c_str(), D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
fn = getInstalledFileName(format("textures\\%s\\override\\%08x.png", getExeFileName().c_str(), hash));
if(fileExists(fn.c_str())) {
SDLOG(3, "Texture override (png)! hash: %8x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, fn.c_str(), D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
}
return TrueD3DXCreateTextureFromFileInMemoryEx(pDevice, pSrcData, SrcDataSize, Width, Height, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
HRESULT RSManager::redirectGetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
if(downsampling) {
SDLOG(4, "redirectGetBackBuffer\n");
*ppBackBuffer = backBuffers[iBackBuffer];
(*ppBackBuffer)->AddRef();
return D3D_OK;
}
return d3ddev->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT RSManager::redirectGetRenderTarget(DWORD renderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
HRESULT res = d3ddev->GetRenderTarget(renderTargetIndex, ppRenderTarget);
SDLOG(2, " -> %p\n", *ppRenderTarget);
return res;
}
HRESULT RSManager::redirectGetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) {
HRESULT res;
res = d3ddev->GetDisplayMode(iSwapChain, pMode);
if(downsampling) {
SDLOG(2, " -> faked\n");
pMode->Width = Settings::get().getRenderWidth();
pMode->Height = Settings::get().getRenderHeight();
pMode->RefreshRate = Settings::get().getReportedHz();
}
return res;
}
HRESULT RSManager::redirectGetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) {
HRESULT res;
res = ((IDirect3DDevice9Ex*)d3ddev)->GetDisplayModeEx(iSwapChain, pMode, pRotation);
if(downsampling) {
SDLOG(2, " -> faked\n");
pMode->Width = Settings::get().getRenderWidth();
pMode->Height = Settings::get().getRenderHeight();
pMode->RefreshRate = Settings::get().getReportedHz();
pMode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
}
return res;
}
HRESULT RSManager::redirectGetDepthStencilSurface(IDirect3DSurface9 ** ppZStencilSurface) {
HRESULT res;
res = d3ddev->GetDepthStencilSurface(ppZStencilSurface);
if(downsampling) {
*ppZStencilSurface = depthStencilSurf;
}
return res;
}
////////////////////////////////////////////////////////////////////////// CreateDevice/Reset helpers
namespace {
void logMode(const char* operation, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode = NULL) {
SDLOG(0, " - %s requested mode:\n", operation);
SDLOG(0, " - - Backbuffer(s): %4u x %4u %16s *%d \n", pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, D3DFormatToString(pPresentationParameters->BackBufferFormat), pPresentationParameters->BackBufferCount);
SDLOG(0, " - - PresentationInterval: %2u Windowed: %5s Refresh: %3u Hz SwapEffect: %s\n", pPresentationParameters->PresentationInterval,
pPresentationParameters->Windowed ? "true" : "false", pPresentationParameters->FullScreen_RefreshRateInHz, D3DSwapEffectToString(pPresentationParameters->SwapEffect));
if(pFullscreenDisplayMode != NULL) {
SDLOG(0, " - D3DDISPLAYMODEEX set\n")
SDLOG(0, " - - FS: %4u x %4u @ %3u Hz %16s\n", pFullscreenDisplayMode->Width, pFullscreenDisplayMode->Height, pFullscreenDisplayMode->RefreshRate, D3DFormatToString(pFullscreenDisplayMode->Format));
}
}
bool isDownsamplingRequest(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode = NULL) {
if( (pPresentationParameters->BackBufferWidth == Settings::get().getRenderWidth() && pPresentationParameters->BackBufferHeight == Settings::get().getRenderHeight())
|| (pFullscreenDisplayMode && pFullscreenDisplayMode->Width == Settings::get().getRenderWidth() && pFullscreenDisplayMode->Height == Settings::get().getRenderHeight()) ) {
SDLOG(0, "===================\n!!!!! requested downsampling resolution!\n");
return true;
}
return false;
}
void initPresentationParams(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DPRESENT_PARAMETERS* copy) {
if(pPresentationParameters->BackBufferCount == 0) pPresentationParameters->BackBufferCount = 1;
if(pPresentationParameters->BackBufferFormat == D3DFMT_UNKNOWN) pPresentationParameters->BackBufferFormat = D3DFMT_A8R8G8B8;
pPresentationParameters->BackBufferWidth = Settings::get().getRenderWidth();
pPresentationParameters->BackBufferHeight = Settings::get().getRenderHeight();
pPresentationParameters->FullScreen_RefreshRateInHz = Settings::get().getReportedHz();
*copy = *pPresentationParameters;
copy->BackBufferWidth = Settings::get().getPresentWidth();
copy->BackBufferHeight = Settings::get().getPresentHeight();
copy->FullScreen_RefreshRateInHz = Settings::get().getPresentHz();
copy->BackBufferCount = 1;
}
void initDisplayMode(D3DDISPLAYMODEEX* d, D3DDISPLAYMODEEX** copy) {
if(d) {
if(d->RefreshRate == 0) d->RefreshRate = Settings::get().getReportedHz();
*(*copy) = *d;
(*copy)->Width = Settings::get().getPresentWidth();
(*copy)->Height = Settings::get().getPresentHeight();
(*copy)->RefreshRate = Settings::get().getPresentHz();
} else {
*copy = NULL;
}
}
}
HRESULT RSManager::redirectCreateDevice(IDirect3D9* d3d9, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) {
logMode("redirectCreateDevice", pPresentationParameters);
if(isDownsamplingRequest(pPresentationParameters)) {
D3DPRESENT_PARAMETERS copy;
initPresentationParams(pPresentationParameters, ©);
HRESULT ret = d3d9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, ©, ppReturnedDeviceInterface);
if(SUCCEEDED(ret)) {
new hkIDirect3DDevice9(ppReturnedDeviceInterface, ©, d3d9);
get().initResources(true, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), pPresentationParameters->BackBufferCount, pPresentationParameters->BackBufferFormat, pPresentationParameters->SwapEffect);
} else SDLOG(0, "FAILED creating downsampling device -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
return ret;
}
HRESULT ret = d3d9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
if(SUCCEEDED(ret)) {
new hkIDirect3DDevice9(ppReturnedDeviceInterface, pPresentationParameters, d3d9);
get().initResources(false, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, 0, D3DFMT_UNKNOWN, pPresentationParameters->SwapEffect);
} else SDLOG(0, "FAILED creating non-downsampling device -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
return ret;
}
HRESULT RSManager::redirectCreateDeviceEx(IDirect3D9Ex* d3d9ex, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface) {
logMode("redirectCreateDeviceEx", pPresentationParameters, pFullscreenDisplayMode);
if(isDownsamplingRequest(pPresentationParameters, pFullscreenDisplayMode)) {
D3DPRESENT_PARAMETERS copy;
initPresentationParams(pPresentationParameters, ©);
D3DDISPLAYMODEEX copyEx, *pCopyEx = ©Ex;
initDisplayMode(pFullscreenDisplayMode, &pCopyEx);
HRESULT ret = d3d9ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, ©, pCopyEx, ppReturnedDeviceInterface);
if(SUCCEEDED(ret)) {
new hkIDirect3DDevice9Ex(ppReturnedDeviceInterface, ©, d3d9ex);
get().initResources(true, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), pPresentationParameters->BackBufferCount, pPresentationParameters->BackBufferFormat, pPresentationParameters->SwapEffect);
} else SDLOG(0, "FAILED creating downsampling ex device -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
return ret;
}
HRESULT ret = d3d9ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
if(SUCCEEDED(ret)) {
new hkIDirect3DDevice9Ex(ppReturnedDeviceInterface, pPresentationParameters, d3d9ex);
get().initResources(false, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, 0, D3DFMT_UNKNOWN, pPresentationParameters->SwapEffect);
} else SDLOG(0, "FAILED creating non-downsampling ex device -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
return ret;
}
HRESULT RSManager::redirectReset(D3DPRESENT_PARAMETERS * pPresentationParameters) {
logMode("redirectReset", pPresentationParameters);
releaseResources();
if(isDownsamplingRequest(pPresentationParameters)) {
D3DPRESENT_PARAMETERS copy;
initPresentationParams(pPresentationParameters, ©);
HRESULT ret = d3ddev->Reset(©);
if(!SUCCEEDED(ret)) {
SDLOG(0, "FAILED resetting to downsampling -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
} else initResources(true, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), pPresentationParameters->BackBufferCount, pPresentationParameters->BackBufferFormat, pPresentationParameters->SwapEffect);
return ret;
}
HRESULT ret = d3ddev->Reset(pPresentationParameters);
if(!SUCCEEDED(ret)) {
SDLOG(0, "FAILED resetting to non-downsampling -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
} else initResources(false, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, 0, D3DFMT_UNKNOWN, pPresentationParameters->SwapEffect);
return ret;
}
HRESULT RSManager::redirectResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
logMode("redirectResetEx", pPresentationParameters);
releaseResources();
if(isDownsamplingRequest(pPresentationParameters)) {
D3DPRESENT_PARAMETERS copy;
initPresentationParams(pPresentationParameters, ©);
D3DDISPLAYMODEEX copyEx, *pCopyEx = ©Ex;
initDisplayMode(pFullscreenDisplayMode, &pCopyEx);
HRESULT ret = ((IDirect3DDevice9Ex*)d3ddev)->ResetEx(©, pCopyEx);
if(!SUCCEEDED(ret)) {
SDLOG(0, "FAILED resetting to downsampling ex -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
} else initResources(true, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), pPresentationParameters->BackBufferCount, pPresentationParameters->BackBufferFormat, pPresentationParameters->SwapEffect);
return ret;
}
HRESULT ret = ((IDirect3DDevice9Ex*)d3ddev)->ResetEx(pPresentationParameters, pFullscreenDisplayMode);
if(!SUCCEEDED(ret)) {
SDLOG(0, "FAILED resetting to non-downsampling ex -- error: %s\n description: %s\n", DXGetErrorString(ret), DXGetErrorDescription(ret));
} else initResources(false, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, 0, D3DFMT_UNKNOWN, pPresentationParameters->SwapEffect);
return ret;
}
void RSManager::redirectSetCursorPosition(int X, int Y, DWORD Flags) {
SDLOG(2, "redirectSetCursorPosition")
if(downsampling) {
X = X * Settings::get().getPresentWidth() / Settings::get().getRenderWidth();
Y = Y * Settings::get().getPresentHeight() / Settings::get().getRenderHeight();
}
d3ddev->SetCursorPosition(X, Y, Flags);
}