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This project projects a moving human skeleton onto 3D model using Unity3D & CapturyLive. The avatar mirrors all the movement of the actor in its 3D world.

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PewhProgrammer/Membran

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Membran

A collaborative project between Saarland's HBK and UdS, Germany.

Getting Started

Our documentation[GER] of the project can be found here - documentation.pdf

It consists of a description of the concept and its implementation.

Prerequisites

What things you need to install the software and how to install them

- Unity 5.5 [latest stable version]
- License for Captury Live or other mocap software distribution which supports live streaming

Note: From this repo, we've removed Captury Live plugin which was provided by Nils Hasler.

A fully functioning distribution can be arranged by one of the authors.

Built With

Contributing

For details on our code of conduct and the process for submitting pull requests to us, contact any of the authors or advisor.

Authors

  • Ba Thinh Tran - Finished - PewhProgrammer
  • Tim Düwel - Finished - s8tiduew
  • Johannes Geiser - Finished
  • Felix Wilcken - Finished

See also the list of contributors who participated in this project.

Acknowledgments

  • Thanks to our advisor Janosch Obenauer(@HBK, Saarland) for supporting us
  • Thanks to Nils Hasler for the license of Captury Live and his cooperativeness

About

This project projects a moving human skeleton onto 3D model using Unity3D & CapturyLive. The avatar mirrors all the movement of the actor in its 3D world.

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