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Retrieving package VDF data returns binary VDF #100
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SteamKit also has an implementation: https://github.com/SteamRE/SteamKit/blob/aa3e7f1750644286a8f4ee144992f80d157b1f71/SteamKit2/SteamKit2/Types/KeyValue.cs#L218. I would be very happy to accept a keyvalue/vdf related pull request! |
Thanks for the heads up on marshauf/keyvalues, the only other package I came across was BenLubar/vdf. Both have tests that pass, but the key value structs they created were not actually correct. I ended up porting the binary VDF reader in SteamKit over to a new repo at Jleagle/valve-data-format-go. One thing I didn't work out was, package vdf has a leading uint32 that needs to be trimmed off, but I didn't see any mention of this in SteamKit. |
I'm a bit confused, looking at these repositories they all seem to be parsing the same kind of data, but is there any difference between valve's I don't see any "binary" values anywhere that are spoken of. |
From my limited experience, app data is sent to the steam client as text and package data is sent over as binary. |
Hi, I am trying to get the VDF data on apps and packages.
The app proto
CMsgClientPICSProductInfoResponse_AppInfo
seems to always return okay but trying to get the VDF data from a packageCMsgClientPICSProductInfoResponse_PackageInfo
always returns binary VDF.Is there a helper somewhere to convert to text?
Thanks.
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