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Remove extra bullet from vanilla INI migration checklist
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Starkku committed Jun 18, 2024
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Expand Up @@ -13,7 +13,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
- `[CrateRules]` -> `FreeMCV` now controls whether or not player is forced to receive unit from `[General]` -> `BaseUnit` from goodie crate if they own no buildings or any existing `BaseUnit` vehicles and own more than `[CrateRules]` -> `FreeMCV.CreditsThreshold` (defaults to 1500) credits.
- Translucent RLE SHPs will now be drawn using a more precise and performant algorithm that has no green tint and banding. Can be disabled with `rulesmd.ini->[General]->FixTransparencyBlitters=no`.
- Iron Curtain status is now preserved by default when converting between TechnoTypes via `DeploysInto`/`UndeploysInto`. This behavior can be turned off per-TechnoType and global basis using `[SOMETECHNOTYPE]/[CombatDamage]->IronCurtain.KeptOnDeploy=no`.
- - The obsolete `[General] WarpIn` has been enabled for the default anim type when technos are warping in. If you want to restore the vanilla behavior, use the same anim type as `WarpOut`.
- The obsolete `[General]` -> `WarpIn` has been enabled for the default anim type when technos are warping in. If you want to restore the vanilla behavior, use the same anim type as `WarpOut`.
- Vehicles with `Crusher=true` + `OmniCrusher=true` / `MovementZone=CrusherAll` were hardcoded to tilt when crushing vehicles / walls respectively. This now obeys `TiltsWhenCrushes` but can be customized individually for these two scenarios using `TiltsWhenCrusher.Vehicles` and `TiltsWhenCrusher.Overlays`, which both default to `TiltsWhenCrushes`.

### From older Phobos versions
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