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Customizable Rocker Amplitude & Wake Anim #1258
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Customizable Rocker Amplitude & Wake Anim #1258
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# Conflicts: # YRpp
…-request # Conflicts: # docs/Whats-New.md
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No complaints about code style, probably would be better to use Nullable here tho.
src/Ext/TechnoType/Body.h
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Valueable<AnimTypeClass*> Wake; | ||
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Wouldn't it be better to use Nullable here too?
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Apparently you missed the wakes for squids and crashed units.
rebase/force push the branch plz
Do not abuse sanity check when it's pointless
I already merged the latest dev and fixed the build. |
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# Conflicts: # docs/Whats-New.md # src/Ext/TechnoType/Body.cpp # src/Ext/TechnoType/Body.h
Help TwinkleStar to finish his 2 pull requests, with proper docs this time
#1080
#1082
The rocker amplitude of warheads with
Rocker=yes
used to be determined byDamage
value of the weapon. You can now specify it separately.In
rulesmd.ini
:You can now specify the
Wake
anim per TechnoType to override default rules value.In
rulesmd.ini
: