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Script action for repairing destroyed bridges #791
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Script action for repairing destroyed bridges #791
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With the Bridge validation check
Now the script action argument can be used to select a mode: 0: Closest Repair Hut with destroyed bridge. 1: Farthest Repair Hut with destroyed bridge. -1: Random Repair Hut with destroyed bridge. Important: now Engineers will pick only Repair Huts that can be reached.
Now is the action 10104 and added documentation.
…ion-repair-destroyed-bridge
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Script action number moved from 10104 to 10105.
Internal rewrite of the feature. Thanks to Starkku I don't need to do a pathfinding routine, simplifying the code doing the same. |
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It is big enough. Also removed the struct MapPathCellElement because it was from an older obsolete feature.
In aimd.ini:
[SOMESCRIPTTYPE] ; ScriptType
x=10105,n ; integer, mode for selecting Bridge Repair Huts
0 -> Pick the closest
1 -> Pick the Farthest
-1 -> Pick Random