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New UI Proof of Concept #40
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Yes, advanced one. If UI takes over whole screen then character names must retrieved by script, if script retrieves character names then non-working character names are partially blame by script, but is there way to make script "try retrieve char.names automatically" user must test that names are working!? |
No that I know of. The way the gateway shows the list of characters is pretty strange.
Yes, (s)he must have that enough brain power. |
Had an idea about the task lists, try https://github.com/noonereally/NW-Profession-Bot it's more of a concept, and i used the same theme @mac-nw choose |
Very cool. Some suggestions:
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Do you want to put the alertifyjs directly into the end of the script or use the @require to load and cache it from current url? Perhaps we can put the alertify.min.js into the main branch and include it via a github url to this repo instead of the one used currently (for version purposes). |
Looking at the full screen pop-out still seems a bit overwhelming. I still think a nice accordion to split the options would be nice: http://demos.inspirationalpixels.com/Accordion-with-HTML-CSS-&-jQuery/ |
@Phr33d0m Hmm If we tag releases, is it possible to get a URL for external includes to that specific release? I ask because in the jquery-ui branch there is an example of including the external css as well. Using external includes will require keeping all release versions available to users. |
You can tag a specific point in time (a specific commit) and then you'll be able to download it as .zip/.tar.gz/etc... so I'm not sure if that's what you want. About storing external includes, github allows you to have sort of a static website for every project you have, so we can store stuff there (to store stuff in the static website we just commit to a branch named 'gh-pages'). |
I mean, for example when we release UI, lets say version 1.11.0 , we could have a custom link in main script to include specifically the 1.11.0 .css or .min.css |
Yes, but that link has to be stored somewhere and the best place is that static web, so the link would look like: phr33d0m.github.com/nw-profession-bot/releases/1.11.0/css/file.css Or we can just store them in a folder in the main branch and use rawgit.com. I think there's still time until we get to that point though. |
The only concern is that changes after ui release might comprise old installations if radical changes are made to the css/ui/includes. Something to think about before new UI release. |
We'll have a different folder with css/js files for each release as the bold text in my previous comment. So no issues with that. |
I just updated the design.
And no, accordions might look nice and all but they're completely useless here (and moreover a PITA) IMHO. |
The limit on the length + scroll bar is awesome. I love it :D Regarding a main (parent dialog) to put the preferences, play, pause and AD + current task info into. I've made a mock json data model that i think would be a good structure to cache data into: http://codebeautify.org/online-json-editor/1f330f Of course this would be reset and updated when reloaded. It might be good to include the existing settings, character tasks structure in there or separately in the same fashion to make it easy for reference (will help with UI implementation). |
Also:
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The Pin button breaks the layout. Expect that it should probably position top right corner and main dialog width. |
I think linking to Git is not recommended, perhaps CDNs like https://rawgit.com/ if there is no other option. |
More candies for kids, xD
That way even "Quality filter" -changes can be added menu if they are hidden from "accidental" clicks, but some filters should stay "hardcoded" to avoid fatalities... |
@RottenMind - From a dev point of view i think the initial new UI should not go beyond the current options. Once all the existing options work in new UI then later revisions can extend on it. Otherwise if we do all the nice to have additions now it may result in longer development time and delays on releasing the UI. This is just something i've seen from experience. |
@noonereally I'm currently unable to test your thing out, could you do me a favor and upload some screens of it? Btw, rawgit is basically linking to git using a cache server in the middle so we'll have to put the files in the repo anyways. @RottenMind Everything else can be expanded after that with no issues. |
Yes, it rewrites the headers and uses MaxCDN as global cache, as far as i understand Git discourages direct linking to repos for working software. There are also other CDN solutions. I've already made a pull request (it works), I think the only thing missing is the amount of gold available to buy asset check that @mac-nw added after i pulled the source, so it will need to be merged if you will choose to merge. |
...about "last location", I can live without it, but if it spawns "middle" then users automatic moves it corner, so current script spawns "menu" in corner and user must Zoom or do needed adjustment to bring it visible... Can you make spawn location selectable,
If they are selectable, then each selection depends user preference and each selection problems stays with user, middle is safest others experimental and all can use what they want.... |
@mac-nw ... current release is fine. There is only three known issues with and all they can be addressed with some silly words , -"use brains to avoid" or "gateway_client glitch"... Sooo we have plenty of time before next release, what would be when,
, both conditions are good reason make release, but MOD6 will "force" release if UI is ready or not, then UI wait that its completed and that decision is after you guys who create it to say if its ready or NOT, xD. (Mod6, is hopefully only just "Taskilist" + "craft_ingredients"... still looking it, ;). ) ps. just when I say, -it works.... HOTFIX!!! |
@noonereally I saw your changes today, pretty good job from what I've seen (haven't tested though). Would you be able to merge it into the new UI? As a webdev, accordions suck 97% of the time. Anyways, the rest of your changes would be a very good addition indeed so if you have the time, could you put it into the new design as soon as we push it? Thanks in advance. |
I'm not sure I understand. Why not merge now then, and you can implement the new ui on top of it, like you planned anyway. Otherwise I need to redo the same work twice..... also if not using an accordion, what is the merit of having the list of characters there ? maybe then a simple select with all the names and on change, change the div below, so it wont be a list long with 20+ chars. |
Roger that. A nice searchable select sounds like a plan. |
I was looking at the data model yesterday and i noticed there is list of objects for each character under the main data model. Could easily make a button to sync characters with gateway (check/prompt for gateway login first ofc). Anyways, the data is sitting at: client.dataModel.model.loginInfo.choices |
This is due to having an Even though it's a test page, but I thought you should know! Thanks. |
@Phr33d0m Concept interaction based on your http://flz.politeia.in/nw-bot-poc/ Also I notices some interference when you have 1 slot for Jewel-crafting Craft custom profession and 1 more slot for regular default Jewel-crafting. Thank for your work and hope to see some of UI improvements next. |
@dlebedynskyi, you can find a working solution for multiple different task types here: https://github.com/noonereally/NW-Profession-Bot You will need to add profiles for the tasks though, the git version has only leadership split, but it's the same with others, you just make profiles |
@noonereally
So if you have on same char 2 profiles with diff profiles. Example- Jewelcraft with 2 slots and Jewelcraft Craft with 1 slot. It will still be counting 2 or 1 slot max. Not 3. It counts by number of slots per profession - eg Jewelcraft - not by number of slots by profile. Depends on order of professions in tasklist. May be a separate bug thought. I have not really looked into it much. Just did same as leadership atm. |
yes, it was not meant to be used simultaneously on the same char. It was a small addition to allow separate leadership task-lists on several characters. There is no simple way to count occupied slots and assign them to a profile, lets assume all/most your profiles have some common tasks and now one running, to what profile to assign/count it ? Also there is a tab there for per character settings that meant to override global settings but it was left undone. |
@noonereally I 'll take a look at that fork. For now i like it. Will give it a try now. I hope something like this will be in main brunch or you will merge latest patches in yours.
You can simply use order or char specific profiles. EG if you have 3 slots open for 1 profession and 2 profiles for same prof with 2 slots and 3 slots requested. First assign 2 slots for profile 1. Then 1 for profile 2. Bases on their order -priority. Same as it is now. |
The latest patches have been merged as they were added. |
@noonereally ok. never wind. Send you pull request with some profiles. Would be great if we do char specific stuff. Generally we can set priority there and order too. So we can have 2 profiles on same char respecting order and priority - so that they can share same profession as described above. |
Current UI is good so far. @Phr33d0m close this please. |
Hi,
As @David3412 said in #33 - the number of options is increasing, and having that small box on the right side of the screen isn't that nice anymore.
I've thought about doing what was suggested in #33 - tabbed settings or make the categories in an accordion style but none of them allowed us to have a fast preview of all the settings at the same time (or a few clicks would have been involved). So I kept the idea of having all the settings in a box.
Check it out: http://flz.politeia.in/nw-bot-poc/
Note1: There's 0 interaction with the bot, that's just a design.
Note2: Check the Leadership profession select, it will solve #39.
Note3: Click the (?) for additional help ;-).
Note4: Just for the sake of the example, the page will reload if you click Cancel or Save.
This is my suggestion of a new UI. If anyone has any suggestions about it or wants to submit their own - here's the place to do so.
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