TaskList with profiles per taskname, priority per taskname, accordion char selection. #42
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This "mod" gives good example for "Easy tasklist edit", with it editing multiple characters tasklist is easy. ...but it makes script editing harder to understand so "Prebuild" options became more necessary. |
The idea is that users can add profiles only, never touching the tasks settings. |
Yes, I think I got it... maybe we need add button "Do it for me, I dont understand" or similar and after button is checked, script levels one profession up to 20, start leadership, sells items for gold and start Alchemy and so on... untill you have 3x prof. level20 then all free slots goes for leadership by default.... xD |
I use this for test only,
It seems that "limit 10" items not to sell is too low, sell items limits must craft for per PRofession what has good ability to level without residuum
It will be easy to add them to main script after test, Jewelcrafting what I started is slow and its good only if you have personal use for it, IMHO. |
I used this "sample" UI to test multiple tasklist and ended up to Full Automated Alchemy leveling, only slots must be added by user. You did some research for "autofill non used slots", can you open "branch" for it and if it can see new slot maybe it can also detect,
, failures, I think it is quite common failure... ;) Concept to handling multiple tasklist is good with this, adding tasklist is confusing(in script), switching them is fun (when some one is done them for you). Now just look what comes next. |
Please fix any conflicts with the latest changes in the master branch. Then I'll commit it to a dev branch dedicated to UI improvements. |
I check difference between this build/Greasyfork ver. 1.10.4/Mod6 test1.10.14/Github current build and make one new for testing. I still dont get "slot priority", but maybe it makes sense one day... Mod6 changes professions little and if you can easily switch between different tasklist then it is easier handle. Testing Mod6 professions with old UI is useless and painful... |
The priority is a solution to @BigRedBrent suggestion/commit. The script will allocate empty slots based on the priority. That makes the task order cosmetic only |
btw, Iv'e checked with diff the code and it should have all the changes, also added tabs for the upper settings part, a 'hack' until something better done and settings is restructured. I do not know what to do with the merge conflict.. |
@noonereally , OK about slot, it was Brent who did some tampering with slots, but he told that it wont work as he wanted, maybe something is changed. It is still long time to Mod6, where multiple tasklist are really needed so have time to tamper. |
You missed the point, the priority is so it will work like he wanted without tempering with the slot order. |
Something is rotten with, (tested with your current build, my own build, same results)
I started testing all profession rotation and two of them gives me error, Selling 1 Crafted_Med_Armorsmithing_Chain_Armor_1 to vendor. I look it closer... but if you see what may cause it please do so. |
fixed |
It started crash today, will test later... AFK few days or weeks. XD Rolled back earlier version of this, no big deal, ;). |
Okay I'm back. What's the status on this @noonereally? Can we merge it or there are pending issues with it and that's why you closed it? |
I like this interface a lot. I would suggest the default priority for Leadership be set to low, but regardless, manually setting the option is not a huge inconvenience. |
His UI is pretty good. I created some sample profiles for crafting profs. works nice by just switching your profile |
I'm using it now, and know of some others. No one replayed here for long time so i closed after a while. |
Update main.js
Credit added, if i made mistake or/and should change please let me know
Working variation with profiles per each task type and a priority.
Also added Accordion and tabs to each char.
even if not merged, perhaps it will be useful for future updates