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Since the pathfinding is done and AI characters can move around the voxel world even when using navigation invokers, as @Phyronnaz said:
The only thing that's missing now is having the possibility to generate collisions from different positions, because we don't want AI falling through the map.
Just like the Navigation Invoker Components invoke navmesh generation around them, we could have something like Voxel Collision Invoker Components, which would invoke voxel collision generation. Just an idea.
The text was updated successfully, but these errors were encountered:
Since the pathfinding is done and AI characters can move around the voxel world even when using navigation invokers, as @Phyronnaz said:
Just like the Navigation Invoker Components invoke navmesh generation around them, we could have something like Voxel Collision Invoker Components, which would invoke voxel collision generation. Just an idea.
The text was updated successfully, but these errors were encountered: