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Generate collisions from different positions #12

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Slavq opened this issue Sep 19, 2017 · 1 comment
Closed

Generate collisions from different positions #12

Slavq opened this issue Sep 19, 2017 · 1 comment
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@Slavq
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Slavq commented Sep 19, 2017

Since the pathfinding is done and AI characters can move around the voxel world even when using navigation invokers, as @Phyronnaz said:

The only thing that's missing now is having the possibility to generate collisions from different positions, because we don't want AI falling through the map.

Just like the Navigation Invoker Components invoke navmesh generation around them, we could have something like Voxel Collision Invoker Components, which would invoke voxel collision generation. Just an idea.

@Phyronnaz Phyronnaz self-assigned this Sep 19, 2017
@Phyronnaz
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Done with VoxelInvokerComponent. Default camera is no longer used, so you must add this component to your character.

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