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init.lua
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init.lua
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playerskills = nil
function save_playerskills()
local file = io.open(minetest.get_worldpath().."/playerskills", "w")
if file then
file:write(minetest.serialize(playerskills))
file:close()
end
end
local file = io.open(minetest.get_worldpath().."/playerskills", "r")
if file then
playerskills = minetest.deserialize(file:read("*all"))
end
if not playerskills or not type(playerskills) == "table" then
playerskills = {}
end
save_playerskills()
minetest.register_chatcommand("set_skill", {
params = "<name> <skill> <rating>",
description = "Sets skill of a player",
privs = {server=true},
func = function(name, param)
local name, skill, rating = string.match(param, "^([a-zA-Z0-9_]*) ([a-zA-Z0-9_]*) ([%d.-]+)$")
if not playerskills[name] then
playerskills[name] = {}
end
playerskills[name][skill] = rating
save_playerskills()
end,
})
local crafting = {
normal = {},
cooking = {},
fuel = {},
}
local old_register_craft = minetest.register_craft
local old_get_craft_result = minetest.get_craft_result
minetest.register_craft = function(def)
if def.type == nil or def.type == "shapeless" then
old_register_craft(def)
crafting.normal[ItemStack(def.output):get_name()] = {
level = def.level or {},
}
elseif def.type == "cooking" then
crafting.cooking[def.recipe] = {
time = def.burntime or 1,
output = def.output,
level = def.level or {},
}
elseif def.type == "fuel" then
crafting.fuel[def.recipe] = {
time = def.burntime,
replacement = def.replacement,
}
end
end
minetest.get_craft_result = function(input)
if input.method == "normal" then
local result, test = old_get_craft_result(input)
local def = crafting.normal[result.item:get_name()]
if not def then
return result
end
for name,rating in pairs(def.level) do
if not input.level[name] or input.level[name] < rating then
return
end
end
return result
elseif input.method == "cooking" then
local ret = {time=-1, item=ItemStack("")}
local ret2 = {items={}}
local def = crafting.cooking[input.items[1]:get_name()]
if not def then
return ret, ret2
end
if input.level then
for name,rating in pairs(def.level) do
if not input.level[name] or input.level[name] < rating then
return ret, ret2
end
end
end
ret.time = def.time
ret.item = ItemStack(def.output)
ret2.items[1] = input.items[1]:peek_item(input.items[1]:get_count()-1)
if def.replacement then
for _,rep in ipairs(def.replacement) do
if rep[1] == input.items[1]:get_name() then
ret2.items[1] = rep[2]
end
end
end
return ret, ret2
elseif input.method == "fuel" then
local ret = {time=-1}
local ret2 = {items={}}
for i,stack in ipairs(input.items) do
local def = crafting.fuel[stack:get_name()]
if def then
ret.time = ret.time + def.time
ret2.items[i] = stack:peek_item(stack:get_count()-1)
if def.replacement then
for _,rep in ipairs(def.replacement) do
if rep[1] == stack:get_name() then
ret2.items[i] = rep[2]
end
end
end
end
end
return ret, ret2
end
end
minetest.get_craft_recipe = nil
minetest.get_all_craft_recipes = nil
local function update_workbench(pos, playername)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local result = minetest.get_craft_result({
method = "normal",
width = 3,
items = inv:get_list("craft"),
level = playerskills[playername],
})
if not result then
return
end
inv:set_stack("result", 1, result.item)
end
minetest.register_node("crafting:workbench", {
description = "Workbench",
tiles = {"workbench_top.png", "workbench_side.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = {
dug = {
name = "default_dug_node",
gain = 1,
},
footstep = {
name = "default_hard_footstep",
gain = 0.3,
},
place = {
name = "default_place_node",
gain = 0.5,
},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("craft", 9)
inv:set_size("result", 1)
meta:set_string("formspec",
"size[8,7.5;]"..
"list[current_player;main;0,3.5;8,4;]"..
"list[current_name;craft;3,0;3,3;]"..
"list[current_name;result;6.5,1;1,1;]"
)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,to_list, to_index, count, player)
if to_list == "result" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "result" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
update_workbench(pos, player:get_player_name())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.env:get_meta(pos):get_inventory()
if from_list == "result" then
for i,stack in ipairs(inv:get_list("craft")) do
stack:take_item()
inv:set_stack("craft", i, stack)
end
end
update_workbench(pos, player:get_player_name())
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.env:get_meta(pos):get_inventory()
if listname == "result" then
for i,stack in ipairs(inv:get_list("craft")) do
stack:take_item()
inv:set_stack("craft", i, stack)
end
end
update_workbench(pos, player:get_player_name())
end,
can_dig = function(pos)
local inv = minetest.env:get_meta(pos):get_inventory()
return inv:is_empty("craft") and inv:is_empty("result")
end,
})
minetest.register_on_joinplayer(function(player)
if not playerskills[player:get_player_name()] then
playerskills[player:get_player_name()] = {}
save_playerskills()
end
end)