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bridger.hpp
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/
bridger.hpp
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// Pingus - A free Lemmings clone
// Copyright (C) 1999 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef HEADER_PINGUS_PINGUS_ACTIONS_BRIDGER_HPP
#define HEADER_PINGUS_PINGUS_ACTIONS_BRIDGER_HPP
#include "math/vector3f.hpp"
#include "pingus/collision_mask.hpp"
#include "pingus/pingu_action.hpp"
#include "pingus/state_sprite.hpp"
namespace Actions {
class Bridger : public PinguAction
{
private:
enum Mode { B_WALKING, B_BUILDING } mode;
enum { MAX_BRICKS = 15 };
enum { brick_length = 16 };
private:
StateSprite walk_sprite;
StateSprite build_sprite;
CollisionMask brick_l;
CollisionMask brick_r;
int bricks;
//int step;
//int do_steps;
bool block_build;
std::string name;
public:
Bridger(Pingu*);
std::string get_name () const;
ActionName::Enum get_type () const { return ActionName::BRIDGER; }
void update ();
void update_build ();
void update_walk ();
void draw (SceneContext& gc);
bool way_is_free ();
bool brick_placement_allowed (void);
void place_a_brick ();
void walk_one_step_up ();
private:
Bridger (const Bridger&);
Bridger& operator= (const Bridger&);
};
} // namespace Actions
#endif
/* EOF */