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0.031
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Pinkthoth committed May 25, 2023
1 parent ee721e4 commit 11359d9
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Showing 37 changed files with 551 additions and 106 deletions.
44 changes: 44 additions & 0 deletions Changelog.txt
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0.031
Vehicles
-Decreased Arc Thrower damage vs wood from 40% to 20%.
-Decreased Arc Thrower damage vs concrete from 30% to 10%.
-Decreased Arc Thrower splash damage from 100, 50, 25, 5 to 100, 25, 5.
-Increased Crusader cost from 900$ to 1000$.
-Increased Cossack cost from 1025$ to 1125$.
-Increased Tiger cost from 1200$ to 1300$.
-Increased Crusader machine gun reload time from 85 to 90.
-Increased Cossack machine gun reload time from 85 to 90.
-Increased Tiger machine gun reload time from 85 to 90.
-Flak Track damage vs medium armour changed from 30 to 20.
-Tankette speed decreased from 115 to 95.
-All anti-air range circles removed.
-Demo Trucks speed increased from 67 to 100.
-Demo Truck HP increased from 2800 to 5000.
-New model and icon for Demo Truck
-New model for Squire
-New Bishop Tank unit available by spying both Komintern and Mittel tech centers.
-New Deacon Tank unit available by spying both Komintern and Entente tech centers.
-New Presbyter Artillery unit available by spying both Entente and Mittel tech centers.

Infantry
-Decreased Arc Blaster splash damage from 100, 50, 25, 5 to 100, 25, 5.
-Flak Trooper damage vs medium armour changed from 30 to 20.
-All anti-air range circles removed.

Aircraft
-Decreased Hospitaller splash damage from 100, 50, 25, 5 to 100, 25, 5.

Buildings
-Morozko range increased from 8c0 to 9c0.
-Increased Camo AA Gun cost from 900$ to 1000$.

Bug fixes
-Fixed infantry, vehicle and aircraft tooltips that said "- Strength" instead of "- Unarmed".
-Fixed tech centers not being sabotable.
-Propaganda Truck is no longer a selectable support unit.
-Paramines support power fixed to drop infantry mines instead of parabombs.
-Fixed Persia, Belarus and India not having proper MCV graphics.
-Fixed USA's menu description to correctly say that USA's special ability is EMP Bomb

Other changes
-Changed The British Raj's display name to India.
6 changes: 3 additions & 3 deletions Credits.txt
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Expand Up @@ -23,9 +23,9 @@ Graphics:
-Flameshield effect: ppap114+4
-Demo Truck explosion: LovesPhobos=true
-Mind Blast effect: Volkot T-666

Hospital
-EoralMilk
-Presbyter icon: Lucipurr
-Various tiles by Allen_262 and Vesa Piitinen
-Hospital by EoralMilk

Various icons
-Mig Eater from Revora.net
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8 changes: 4 additions & 4 deletions mods/swp/rules/aircraft.yaml
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Expand Up @@ -375,7 +375,7 @@ SUPPORT.Bomber:
SpawnActorOnDeath:
Actor: TRANSPORTPLANE.Husk

JUNKERS.Bomber:
SUPPORT.Minebomber:
Inherits: BADR
-ParaDrop:
-Cargo:
Expand Down Expand Up @@ -1610,7 +1610,7 @@ TRAN:
Prerequisites: hpad, ~helicopter.allies, ~techlevel.medium
Description: Fast Infantry Transport Helicopter.
TooltipExtras:
Weaknesses: - Strength
Weaknesses: - Unarmed
Attributes: • Can transport up to 8 infantry units.
Valued:
Cost: 900
Expand Down Expand Up @@ -3229,7 +3229,7 @@ MI26:
Prerequisites: hpad, ~helicopter.soviet, ~techlevel.medium
Description: Infantry Transport Helicopter.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Can transport up to 8 infantry units.
Valued:
Cost: 900
Expand Down Expand Up @@ -3292,7 +3292,7 @@ AIRCRANE:
Prerequisites: hpad, ~helicopter.zentrum, ~techlevel.medium
Description: Vehicle Transport Helicopter.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Can transport one vehicle.
Valued:
Cost: 1000
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33 changes: 12 additions & 21 deletions mods/swp/rules/infantry.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -492,7 +492,7 @@ WASTETROOPER:
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 92
BuildPaletteOrder: 75
Prerequisites: ~barracks, dome, ~infantry.kazakhstan, ~techlevel.infonly
Description: Shoots bursts of corrosive acid.
TooltipExtras:
Expand Down Expand Up @@ -626,7 +626,7 @@ KULAK:
Prerequisites: ~barr, ~infantry.kazakhstan, ~techlevel.infonly
Description: Unarmed conscript fresh off the boot camp.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Can pick up any infantry weapon from a corpse.
Valued:
Cost: 40
Expand Down Expand Up @@ -843,7 +843,7 @@ ARZ:
Prerequisites: dome, ~infantry.austria, ~techlevel.medium
Description: Operates a portable lazarus device.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Can resurrect infantry.
Valued:
Cost: 350
Expand Down Expand Up @@ -1012,7 +1012,7 @@ E6:
Prerequisites: ~barracks, ~techlevel.infonly
Description: Military engineer.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Infiltrates and captures enemy structures.\n• Restores husks to working condition.
Valued:
Cost: 400
Expand Down Expand Up @@ -1288,7 +1288,7 @@ MEDI:
Prerequisites: ~barr, ~infantry.entente, ~techlevel.infonly
Description: Military medic.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Heals damaged infantry units.
Valued:
Cost: 200
Expand Down Expand Up @@ -1340,7 +1340,7 @@ MECH:
Prerequisites: ~barr, adept, ~infantry.entente, ~techlevel.medium
Description: Military mechanic.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Repairs nearby vehicles.\n• Restores husks to working condition.
Valued:
Cost: 500
Expand Down Expand Up @@ -1405,7 +1405,7 @@ THF:
Prerequisites: ~barr, dome, ~infantry.komintern, ~techlevel.medium
Description: Professional procurer.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Steals enemy credits.\n• Hijacks enemy vehicles.\n• Becomes hidden while immobile.\n• Can detect disguised units.
Valued:
Cost: 500
Expand Down Expand Up @@ -2165,7 +2165,7 @@ SCVN:
Prerequisites: ~barr, adept, ~infantry.kazakhstan, ~techlevel.medium
Description: Military scavanger.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Can extract resources from rubble and husks.
Valued:
Cost: 200
Expand Down Expand Up @@ -2342,9 +2342,6 @@ LEGIONAIRE:
Count: 1
SpawnActorOnDeath@BulletDeath:
Actor: LEGIONAIRE.Husk
WithRangeCircle@anti-air:
Range: 8c0
Color: FFFF0080
WithAmmoPipsDecoration:
Position: BottomLeft
RequiresSelection: true
Expand Down Expand Up @@ -2405,7 +2402,7 @@ TERRORIST:
Prerequisites: ~techlevel.medium, ~infantry.persia, dome
Description: A fanatical follower of the psychic prophet Ishmael.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Strapped with dynamite.\n• Becomes hidden while immobile.
Valued:
Cost: 250
Expand Down Expand Up @@ -2749,9 +2746,6 @@ AAGUNCREW:
WithMuzzleOverlay:
ProducibleWithLevel:
Prerequisites: infantry.upgraded
RenderRangeCircle@anti-air:
RangeCircleType: Anti-air
RangeCircleMode: Maximum

MORTARCREW:
Inherits: ^TrackedVehicle
Expand Down Expand Up @@ -2902,9 +2896,6 @@ FLKTRP:
Prerequisites: barracks.upgraded
SpawnActorOnDeath@BulletDeath:
Actor: FLKTRP.Husk
WithRangeCircle@anti-air:
Range: 8c0
Color: FFFF0080

FLKTRP.Husk:
Inherits: ^InfantryCorpse
Expand Down Expand Up @@ -3250,7 +3241,7 @@ NERVEAGENT:
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 75
BuildPaletteOrder: 92
Prerequisites: ~barracks, stek, ~infantry.kazakhstan, ~techlevel.infonly
Description: Nerve toxin specialist.
TooltipExtras:
Expand Down Expand Up @@ -3531,7 +3522,7 @@ PNEER:
Prerequisites: adept, ~infantry.italy, ~techlevel.medium
Description: Military pioneer.
TooltipExtras:
Weaknesses: - Strength.
Weaknesses: - Unarmed.
Attributes: • Detects mines.\n• Lays anti-infantry mines.\n• Rearms at an Arms Depot.
Valued:
Cost: 450
Expand Down Expand Up @@ -3806,7 +3797,7 @@ SHINOBI:
Prerequisites: atek, ~infantry.japan, ~techlevel.high
Description: Elite spying phase infantry.
TooltipExtras:
Weaknesses: - Strength
Weaknesses: - Unarmed
Attributes: • Can pahes out of vision.\n• Lays phased spy cameras that cost 10 Power each.\n• Can detect disguised units.\n• Rearms at an Arms Depot.
Valued:
Cost: 500
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19 changes: 12 additions & 7 deletions mods/swp/rules/structures.yaml
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Expand Up @@ -783,7 +783,7 @@ CAGUN:
Weaknesses: - Weak vs Vehicles, Infantry.
Attributes: • Can detect phased units.
Valued:
Cost: 900
Cost: 1000
Tooltip:
Name: Camo AA Gun
Selectable:
Expand Down Expand Up @@ -1367,7 +1367,7 @@ DOME:
SelectTargetSpeechNotification: SelectTarget
CameraActor: camera
CameraRemoveDelay: 150
UnitType: support.bomber
UnitType: support.minebomber
QuantizedFacings: 8
DisplayBeacon: true
BeaconPoster: paraminebeacon
Expand Down Expand Up @@ -1465,6 +1465,7 @@ ACADEMY:
Building:
Footprint: xx xx
Dimensions: 2,2
LocalCenterOffset: 0,-206,0
Health:
HP: 50000
Armor:
Expand Down Expand Up @@ -1524,6 +1525,7 @@ RECRUITMENTOFFICE:
Building:
Footprint: xx xx
Dimensions: 2,2
LocalCenterOffset: 0,-206,0
Health:
HP: 50000
Armor:
Expand Down Expand Up @@ -1589,7 +1591,7 @@ MOROZKO:
Inherits@MAGNETICSUSPENSION: ^MagneticSuspension
WithRangeCircle:
Type: FreezeCircle
Range: 8c0
Range: 9c0
Tooltip:
Name: Morozko
Building:
Expand Down Expand Up @@ -1630,7 +1632,7 @@ MOROZKO:
DetectCloaked:
Range: 6c0
ProximityExternalCondition@frost:
Range: 8c0
Range: 9c0
ValidRelationships: Ally, Enemy, Neutral
Condition: frozen
RequiresCondition: !disabled && !empdisable && !being-warped
Expand Down Expand Up @@ -2408,6 +2410,7 @@ MTEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^2x2Shape
Inherits@rubbles: ^2x2Rubbles
Inherits@sabotable: ^Sabotable
Inherits@discount: ^BuildTimeDiscount
Selectable:
Bounds: 2696, 2696
Expand Down Expand Up @@ -2453,6 +2456,7 @@ ATEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^2x2Shape
Inherits@rubbles: ^2x2Rubbles
Inherits@sabotable: ^Sabotable
Inherits@discount: ^BuildTimeDiscount
Selectable:
Bounds: 2696, 2696
Expand Down Expand Up @@ -2515,9 +2519,9 @@ WEAP:
Tooltip:
Name: War Factory
Building:
Footprint: xxx xxx xxx
Footprint: x+x xxx x+x
Dimensions: 3,3
LocalCenterOffset: 0,0,0
LocalCenterOffset: 0,-206,0
Health:
HP: 150000
Armor:
Expand All @@ -2536,7 +2540,7 @@ WEAP:
Exit@1:
RequiresCondition: !being-captured || !turnedoff
SpawnOffset: 213,-128,0
ExitCell: 1,3
ExitCell: 1,2
Exit@2:
RequiresCondition: !being-captured || !turnedoff
SpawnOffset: 213,-128,0
Expand Down Expand Up @@ -3308,6 +3312,7 @@ STEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^3x2Shape
Inherits@rubbles: ^2x2Rubbles
Inherits@sabotable: ^Sabotable
Inherits@discount: ^BuildTimeDiscount
Selectable:
Bounds: 2696, 2696
Expand Down

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