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Releases: Pinsplash/halflife2chaos

v0.3.4

30 Apr 12:32
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Game

  • Fixed Episode Two missing particle effects.
  • For a new effect, several grass textures were changed to be correctly marked as grass. You'll hear grass footstep sounds more often. No effect to antlion spawning in Highway 17.

Effects

  • Added:
    • Touch the Grass
    • Changing Pitch

v0.3.3

26 Apr 02:46
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General

  • ep2chaos now gets its binaries from ep1chaos since they were identical anyway - small file size reduction.

Game

  • Fixed some models being missing.
  • d2_coast_08 spawn items now match d2_coast_07 instead of d2_prison_05.

v0.3.2

24 Apr 01:08
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  • Several changes have been made in this version to reduce file size dramatically.
  • Installation requirements have changed. Please read the notes in the latest readme revision.
  • This version may have critical issues that have not yet been found.

v0.3.1

20 Apr 09:40
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General

  • Fixed save-persisting NPCs being invisible and still alive if a save was loaded shortly after their death.
  • Slightly improved error reporting when a YouTube URL is invalid in OBS.
  • Hopeful fix for some operating systems not being able to find the Half-Life 2 installation.
  • Fixed text showing active effects sometimes flickering, and it now renders better.
  • Fixed chaos bar flickering and being 1 pixel wide when chaos convar was 0.
  • Fixed shuffle mode locking up the game when stream voting was on.
  • Shuffle mode should experience less hitching when picking the next effect.
  • Fixed minor issue where the first effect in the internal list of effects would be slightly too common and the last effect would be slightly too rare.
  • Removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway.

Game

  • Added acid antlions, cavern antlion guards, antlion grubs, advisors, fast zombie torsos, the autogun, hunters, Dr. Magnusson, and the jalopy to Half-Life 2 and Episode One Chaos, and added zombines to Half-Life 2 Chaos. The effects Spawn Random NPC, Spawn Random Vehicle, Spawn Mounted Gun, and Left 4 Dead have been updated so that they can spawn all of these things in all 3 mods. As of this update, the only effect with any sort of mod-based restriction is Play Random Song.
  • Fixed Episode Two compass HUD element being positioned wrong.
  • Fully unlocked fov_desired and increased maximum in slider to 105.
  • Fixed issue where a melee attack from a combine soldier or any NPC with a crowbar would get interrupted by damage, which would just cause them to start trying to swing again and usually never successfully attack. The swing animation will no longer be interrupted.
  • Fixed logos for Episode One and Two being HALF-LIFE'.
  • Added SLAMs as a weapon that can be obtained through Give Random Weapon and Give All Weapons.
  • Fixed spawning with no items on d2_prison_05 (last map of Nova Prospekt).
  • Fixed spawning with no items and in the wrong place on d2_coast_08 (under bridge in Highway 17).
  • Fixed Gman being below the deck in d1_canals_06.
  • Fixed HL2 intro credits being too small to read.
  • Fixed suppression device being unable to damage scripted targets.
  • Added back /custom/ folder support, which is standard for Half-Life 2.
  • Made "can't use" sound quieter so Grabby isn't so annoying.
  • weapon_cubemap has been made to function as a regular weapon would in all aspects, including switching and dropping working more like how they should.
  • Buffed NPC crowbar damage from 5 to 10.
  • All advisors seen on monitors in Half-Life 2 and Episode One now use the newer advisor model.
  • Made credits for Episode One and Two actually their credits instead of copies of Half-Life 2's.
  • Made Episode Two Chaos logo be lower down in the main menu/pause menu, in line with the ones for Half-Life 2 and Episode One Chaos.
  • Fixed Gman being unable to move in ep2_outland_10 (White Forest Inn).
  • Fixed Gman appearing to be too tall (actually just floating a bit) in his Episode Two cutscene.
    • It's not clear if these two Gman issues existed in previous releases.

Effects

  • Spawn Random NPC: APC will now chase the player.
  • Grenade Guns: Vehicles will no longer do the automatic aiming up to account for gravity, which only NPCs are meant to do.
  • You Teleport?: Large flying NPCs now teleport.
  • Give Random Weapon: Orbs (weapon_cubemap) can now be obtained.
  • World of Fear: Citizens and Barney will use rarely-seen fearful animations.
  • Grabby: Now spams as fast as possible.
  • Spawn Random Vehicle: Vehicle size now matches player size.
  • Left 4 Dead: Slightly improved effect's understanding of what places are visible for Left 4 Dead 2.
  • Added Normal Vision and Give Everyone RPGs.

v0.3.0

07 Mar 05:54
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General

  • Added YouTube voting integration. Thanks to @holy-jesus.
  • Fixed effects being put in the vote list multiple times in a cycle.
  • Made default commands for voting into numbers.
  • Voting commands now switch to a different set of numbers every other turn to avoid anti-spam measures on Twitch/YouTube chat.

Effects

  • Grenade Guns: Added grenade limit to prevent crashing.
  • Remove Random Weapon: Can no longer happen on d2_coast_11 to avoid softlock.

Extra thanks to contribution from @DisrespectDwardo.

v0.2.11

11 Aug 08:09
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General

  • Greatly simplified installation for Twitch integration. Thanks to @holy-jesus.
  • Fixed top bar not lining up with the right side of the screen on aspect ratios besides 16:9.

Effects

  • Left 4 Dead: Added a new experimental mode.

v0.2.10-hotfix

18 Jul 17:08
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Fixed infinite loop which seemed to only happen when Twitch voting was on.
Updated version number.

v0.2.10

18 Jul 16:01
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General

  • Fixed Twitch voting not moving on to the next set of vote options after an effect is applied.
  • Fixed incorrect bias toward certain effects based on where they were in the list of effects.
  • Fixed NPCs being able to spawn inside displacement walls.

Contexts

  • Need Gravity Gun: Can no longer occur on more maps.

Effects

  • Color Incorrection: Colors can now change with hue, too, not just brightness.
  • Added:
    • Yaw Is Roll

v0.2.9

19 Jun 04:55
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General

  • Top bar will no longer disappear after certain things like loading a save.
  • Top bar will now always show the correct amount of progress. As a small side effect, the bar is now a bit choppy when the game speed is slow.
  • Added shuffle mode: Effects cannot repeat until all possible effects have been chosen. Change chaos_shuffle_mode in autoexec.cfg to use.

Game

  • Fixed chapter names not showing in the menus for saving or loading the game. This will not affect old saves, only ones made after this update.
  • Fixed fail message not appearing when Alyx died in Episode One.
  • Important NPCs can now transfer their importance to any clones of them that may exist on the map when they die.

Contexts

  • Player Teleport: Can no longer occur on more maps.

Effects

  • Teleporter Bullets: Can no longer occur on more maps.
  • Superhot: Increased minimum game speed again to prevent input locking up.
  • Suppression Field Hiccup: Cloned barnacles will try to not occupy the same space as their original.
  • Added:
    • Vampires
    • Swap Health & Suit Power

v0.2.8

30 May 16:39
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Reminder: When installing a new version of Chaos, delete the existing hl2chaos, ep1chaos, and ep2chaos folders before putting the new ones in.

Note: This version accidentally still says it's v0.2.7.

General

  • Uploaded release build instead of debug build, again.

Game

  • Fixed talker NPCs moving out of the player's way like how Alyx does.

Contexts

  • Player Teleport: Added d1_trainstation_03 to map list.

Effects

  • Remove Random Weapon:
    • Can no longer apply if you only have one weapon.
    • Removed the Has Weapon context flag because it became redundant.
    • Now picks randomly between the first two weapons it finds so it's less likely to remove the crowbar, which happened a lot.
  • Beer I owed ya:
    • Fixed beer being smaller than intended.
    • Removed hardcoded size limit of 55. The only limit is now chaos_beer_size_limit (default 48).