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PiratePort - Wiki

Welcome to the PiratePort - Wiki. Here you will able to find and perceive our extensive Wiki about all the features we have on the PiratePort Server. Firstly, here is a chapter overview to navigate through all topics:

⛔ Be informed that this Wiki isn't complete yet. It will be updated everyday! ⛔ 

Information

Ranks

Standard commands and privileges that every rank has:

- Allowed to place 1 upgradable hopper
- Allowed to place 1 minion
- Allowed to create 1 playershop
- Allowed to join 1 job
- Allowed to sell 3 items in the auction house
/lottery buy <amount> <- up to 3 tickets
/shop <- access to every section except the spawners
/afk
/spawn
/jobs
/balance
/balance <name>
/balancetop
/hat
/pay
/suicide
/sit
/fish menu
/minion store
/trade <name>
/tempfly
/tempfly time
/tempfly time <name>
/tempfly pay <name> <time>
/warps
/tpa <name>
/tpahere <name>
/tpaccept
/tpdeny
/tptoggle
/ah
/ah sell <price>
/playershop
/playershop create
All island commands (/island/, ..)
All skill commands (/skill, ...)
All custom enchant commands (/enchanter, /tinkerer, /alchemist, ...)
All fishing commands (/fish menu)
Rank Commands and Privileges Upgrade
Default - All standard commands and privileges 1500$ & 30 minutes of playtime
Sailor - Allowed to create 2 playershops 3000$ & 50 minutes of playtime
Cooksmate - Allowed to place 3 upgradable hoppers - Allowed to create 3 playershops - Allowed to buy 5 lottery tickets - Allowed to join 2 jobs - Allowed to list 6 items in the auction house 7500$ & 70 minutes of playtime
Rummaster - Allowed to place 2 minions 15000$ & 90 minutes of playtime
Lookout - Allowed to buy 7 lottery tickets 35000$ & 110 minutes of playtime
Engineer - Allowed to place 4 upgradable hoppers - Allowed to place 3 minions - Allowed to join 3 jobs 65000$ & 130 minutes of playtime
Cannonner - Allowed to access the spawner section in the shop - Allowed to list 9 items in the auction house 85000$ & 160 minutes of playtime
Sergeant - Allowed to create 10 playershops - Allowed to buy 9 lotterytickets 100000$ & 190 minutes of playtime
Navigator - Allowed to place 5 upgradable hoppers - Allowed to place 4 minions - Allowed to create 7 playershops -/sellhandall 150000$ & 220 minutes of playtime
Captain - Allowed to join 4 jobs - Allowed to act as a middleman in contracts -/contract middleman portfolio 200000 & 250 minutes of playtime
Admiral - Allowed to place 6 upgradable hoppers - Allowed to create 9 playershops - Allowed to buy 11 lottery tickets - Allowed to join 5 jobs - Allowed to list 12 items in the auction house - Allowed to place 5 minions Donation
PirateKing - Colorcodes in Anvils - Display item in Chat [i] - /disposal - /fly - /ec - /pet - Allowed to place 7 upgradable hoppers - Allowed to join 6 jobs - Allowed to place 6 minions - Allowed to create 11 playershops - Allowed to buy 14 lottery tickets - Allowed to list 15 items in the auction house - PirateKing-Tag Donation
LordoftheSeas - Allowed to equip minion skins - /nick - Allowed to place 8 upgradable hoppers - Allowed to join 7 jobs - Allowed to place 7 minions - Allowed to create 13 playershops - Allowed to buy 17 lottery tickets - Allowed to list 18 items in the auction house - LordoftheSeas-Tag X

Skyblock Island

Skyblock and the islands that come with it are the center of the server's gameplay. Here are all the commands you need:

/island - opens the island menu/panel
/island create <name> - creates a new island
/island rename <rename> - renames the island
/island settings - lists the island settings
/island members - lists all the members with options the manage them
/island bank - opens the island bank <- this is where the money from the island missions goes
/island missions - lists all the island missions
/island upgrade - lists all upgrades
/island warps - lists all the island warps 

These are the basic commands. A full list of all commands can be found here.

Custom Enchantments

The custom enchantments add a variety of new non-vanilla enchantments that expand the functions of enchants. Here are all the commands you need:

/enchanter - opens the enchanter menu <- here you can get the custom enchants for experience levels
/tinkerer - opens the tinkerer menu <- here you can disenchant items for experience !You will lose the item!
/alchemist - opens the alchemist menu <- the alchemist will exchange two enchantment books for one higher one.

All the enchantment books have a chance to destroy your tool/item/weapon depending on their success rate.

You can obtain the enchants through:

  • Mob Drops
  • Villager Trades
  • Enchanter
  • Vote Crate

You can find a list of all the enchantments here.

Skills

There are different /skills that enhance the gameplay and actions like pvp and farming imense. Here are the skills and the options to level them:

    Farming - Harvest crops to earn Farming XP
    Foraging - Cut trees to earn Foraging XP
    Mining - Mine stone and ores to earn Mining XP
    Fishing - Catch fish to earn Fishing XP
    Excavation - Dig with a shovel to earn Excavation XP
    Archery - Shoot mobs and players with a bow to earn Archery XP
    Defense - Take damage from entities to earn Defense XP
    Fighting - Fight mobs with melee weapons to earn Fighting XP
    Endurance - Walk and run to earn Endurance XP
    Agility - Jump and take fall damage to earn Agility XP
    Alchemy - Brew potions to earn Alchemy XP
    Enchanting - Enchant items and books to earn Enchanting XP
    Sorcery - Use mana abilities to earn Sorcery XP
    Healing - Drink and splash potions to earn Healing XP
    Forging - Combine and apply books in an anvil to earn Forging XP

There are 6 stats that buff the player:

    Strength ➽ Increases attack damage
    Health ❤ Increases max health
    Regeneration ❥ Increases health and mana regen speed
    Luck ☘ Increases luck attribute and double drop chance for common blocks
    Wisdom ✿ Increases experience gain, max mana, and decreases anvil costs
    Toughness ✦ Reduces incoming damage

These stats are leveled up simply by leveling up skills.

Abilities are perks and buffs that you unlock and level up as you level up skills. Each skill has up to 5 abilities, giving many different perks. Abilities are passive, meaning they do not require any extra player input to activate or use. Here is a list of some abilities. Keep in mind that these aren't all!

    Bountiful Harvest (Farming) - Chance to get double drops from crops
    Shredder (Foraging) - Chance to deal triple durability damage with axes
    Pick Master (Mining) - Deal more damage with pickaxes
    Treasure Hunter (Fishing) - Chance to get rare loot from fishing (customizable loot tables)
    Piercing (Archery) - Chance for arrows to pierce through mobs
    No Debuff (Defense) - Chance to negative a harmful potion effect from being applied
    Bleed (Fighting) - Chance to make the enemy bleed, dealing damage every few seconds
    Meal Steal (Endurance) - Chance to steal 1 hunger point when attacking a player
    Thunder Fall (Agility) - When sneaking during a fall, you have a chance to deal a percentage of the fall damage expected to mobs in a 3 block radius
    Alchemist (Alchemy) - Potions you brew have a longer duration
    Life Steal (Healing) - Heal a percentage of the max HP of hostile mobs and players you kill

Mana Abilities are a special type of ability that costs mana to use and are active, meaning they require the player to activate or use. Not every skill has a mana ability yet, but here are the skills that do:

    Replenish (Farming) - Replants crops automatically for a certain duration. Right-click with a hoe and break a crop to activate. Works with wheat, carrots, potatoes, nether wart, and beetroot.
    Treecapitator (Foraging) - Breaks entire trees instantly for a certain duration. Right-click with an axe and break a log to activate. Works best with oak, birch, and spruce trees (One block wide). The algorithm is not final and will be improved later on to work perfectly with all tree types.
    Speed Mine (Mining) - Gives Haste 10 for a certain duration. Right-click with a pickaxe and break stone or an ore to activate.
    Sharp Hook (Fishing) - Deal damage to a hooked entity when left-clicking with a fishing rod'
    Terraform (Excavation) - Break blocks instantly in a 4 block radius in the same layer when digging. You must use a shovel and extra blocks broken must be the same type and in a single connected vein. Right click shovel and dig block to activate.
    Charged Shot (Archery) - Arrows you shoot will deal more damage based on how far the bow was pulled back, consuming mana in the process. Does more damage per mana consumed. Left click a bow to toggle charged shot mode.
    Absorption (Defense) - Incoming damage will decrease mana by 2x Minecraft damage instead of your health. Mana will not regenerate while Absorption is active. Left click shield and take damage to activate.
    Lightning Blade (Fighting) - Increases attack speed by _% for _ seconds. Right click sword and attack mob to activate.

Display Item in Chat

It is possible to display your item, which you need to hold in your main hand, by typing [i] into the chat. This will send a message with the name of the item into the chat. Players then can hover over the name to see the enchantments and the lore. Normally, only donator ranks use this.

Colorcodes in Anvil

Players with a donator rank can use color codes as well as hexa codes in anvils to rename their items.

colorcodes

Contracts

With our conctracts feature you can safely create and use working concracts for missions. Contracts can be seen on the contract market. If someone doesn't fullfil your contract you can leave negative feedback through the reputation system or a middleman can handle the dispute.

A contract serves as a connection between two parties: the employer (the initiator) and the employee (the applicant). It provides the employer with assurances and safeguards for the purpose of hiring an employee to carry out a specific task and subsequently compensating them.

The employer initiates the process by crafting a contract that outlines the designated payment amount and the task's requirements. Different types of contracts exist based on the nature of the task to be accomplished. The employer also specifies a guarantee, which is an upfront payment from the employee. This guarantee can be utilized by the employer if the terms of the contract are not upheld. Assuming all goes smoothly, the employee's guarantee will be reimbursed.

Following this, other individuals can submit proposals for the established contract, engaging in negotiations concerning payment and the guarantee amount. Subsequently, the employer makes a selection among the applicants for the job. The employer has access to all applicants' reviews and reputations, which aids in making an informed decision.

During the course of the contract, both the employer and the employee have the option to mutually terminate it by agreeing upon a specific payment. This process ensures the security of both parties. Furthermore, in some cases, depending on the contract type, the contract might automatically conclude, leading to the transfer of funds to the employee if the task is successfully accomplished.

In instances where issues arise with the contract, the involved parties can seek resolution through a mediator known as a Middleman. These Middlemen are individuals chosen by administrators to address contract-related disputes. If a Middleman renders an unfavorable decision, the affected player can file an appeal, leading to the issue being escalated to an administrator.

Upon completion of the contract, both the employer and the employee have the option to provide feedback about each other. This feedback is visible within the player's Reputation section.

There are different contract types that can be used and selected in the contract creation:

Contract Type Description
Generic Generic contracts lack a defined objective. They lack supplementary protective measures. Your responsibility solely involves entering the payment amount (the sum disbursed upon contract completion), the guarantee amount to be paid if the employee's performance is subpar, and the deadline indicating the contract's culmination time.
Salary Contracts Salary contracts bear a resemblance to generic contracts, yet they offer the ability to compensate the employee at regular intervals of x days (with 10 days as the default period). Notably, the salary is consistently provided in advance, ensuring that the employee remains remunerated even prior to the possibility of termination. At the designated intervals, the employee receives their salary, and the contract will naturally conclude if the employer fails to prepay for the upcoming period.
Hitman Hitman contracts are designed with the objective of eliminating specific individuals. Once the designated targets have been successfully eliminated by the contracted employee, the contract concludes automatically, triggering the payment processing.
Exchange Exchange contracts provide you with the opportunity to securely trade currency for various items. When all the specified items have been provided as agreed, the contract will be automatically concluded.
Lending Lending contracts offer players the ability to lend their funds to another individual, accompanied by a predetermined interest rate. This interest rate is calculated on a daily basis. To illustrate, a contract with a 1% interest rate over a 10-day period (which aligns with the contract's duration) would result in a total of 10% interest to be accrued, in addition to the initial amount that needs to be repaid upon the contract's conclusion.
/contract - opens the contract menu
/contract portfolio - opens the contract portfolio menu where you can see all your contracts listed by their state
/contract rep - opens the repututation menu where you can see players reputation
/contract create opens a menu where you can create new contracts
/contract market - opens the market menu where you can see all the contracts
/contract middleman portfolio - opens the middleman portfolio where you can see the contracts where you entered as middlemen

Sellwands

Sellwands give you the ability to sell all sellable items in a chest, barrel, hopper or shulkerbox. Sellwands define their owner by the person who used the sellwand first. They can be obtained through vote crates.

Tags

There are different tags that can be equiped in the /tags menu. These tags will be displayed infront of the user's prefix in the chat: tags

Tags can be obtained through crates.

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