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source.extension.release.2017.vsixmanifest
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source.extension.release.2017.vsixmanifest
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<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="40c1d2b5-528b-4966-a7b1-1974e3568abe" Version="0.2.0" Language="en-US" Publisher="The Piston Project" />
<DisplayName>Visual Rust</DisplayName>
<Description>Visual Studio integration for the Rust programming language (http://www.rust-lang.org/)</Description>
<License>..\..\LICENSE.txt</License>
</Metadata>
<Installation InstalledByMsi="false">
<InstallationTarget Id="Microsoft.VisualStudio.Community" Version="[15.0, ]" />
<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[15.0, ]" />
<InstallationTarget Id="Microsoft.VisualStudio.Enterprise" Version="[15.0, ]" />
</Installation>
<Dependencies>
<Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="[4.6,]" />
</Dependencies>
<Assets>
<Asset Type="Microsoft.VisualStudio.VsPackage" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%;PkgdefProjectOutputGroup|" />
<Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%|" />
</Assets>
<Prerequisites>
<Prerequisite Id="Microsoft.VisualStudio.Component.CoreEditor" Version="[15.0, )" DisplayName="Visual Studio core editor" />
<!-- We don't actually need this component, but it's the easiest way to make sure Microsoft.VisualStudio.ProjectSystem is present -->
<Prerequisite Id="Microsoft.VisualStudio.Component.VC.CoreIde" Version="[15.0, 16.0)" DisplayName="Visual Studio C++ core features" />
</Prerequisites>
</PackageManifest>