Visual Studio extension for Rust
Currently in development, and not feature complete. Stable versions are available on the Visual Studio extension gallery.
Unstable, but more recent builds are downloadable from AppVeyor (choose "Configuration: Release" and "Artifacts").
- Project support based on Cargo
- Syntax highlighting
- Go to definition
- Debugging for both MSVC and GNU toolchains
- Conditional breakpoints
- Watch window (with the ability to change the runtime state)
- Immediate window (with the ability to change the runtime state)
- Set next statement
- Call stack view and navigation
How to contribute?
Feel free to open issues, post comments about progress, questions, new ideas, brain storming etc. You can remove and edit comments as a way of refining ideas in the issue tracker. This is very helpful because many concerns in this project are very complex. Many issues needs to be broken down into new issues before they can be implemented.
Issues marked Ready represent tasks that have a clear design and deliverables. They are recommended starting points if you don't want to spend time discussing and evaluating implementation.
Issues marked Information require some wider perspective and discussion. They are perfect if you want to have an impact on the project but don't have the time to spend coding.
- Fork the main repository
- Work on a feature in your own private branch
- Once you are finished with you work or want someone to you, open a pull request
- Someone will review your code and merge it. Some fixes might be required on your side.
If you plan to hack on Visual Rust you should understand difference between our two build configurations.
Releaseconfiguration the main project is
VisualRust.Setup, its output is a .msi file that consists of two parts:
- MSBuild integration: this lets you build Rust projects (.rsproj) from the command line and Visual Studio.
- Visual Studio plugin(s): this adds support for Rust projects (.rsproj) inside Visual Studio. Syntax highlighting, project system, item templates. Everything except building.
Debugbuild main project is called simply
VisualRustand it builds
VisualRust.vsixwhich is a VS plugin in a format that is suitable for local installation and debugging. It doesn't contain MSBuild integration
Consequently, for the debug build you'll want to either install just MSBuild
integration from the .msi file or build it yourself (
Also you'll want to modify
VisualRust project with location of your
Visual Studio installation to launch it automatically when debugging.
This project is currently maintained by vosen.
Feel free to mail him or ask around in
#rust-gamedev on irc.mozilla.org.
Same as Rust, dual MIT/ASL2. Any contributions made are under this license.