Skip to content

Releases: Piterson25/Defnight

v0.2.4

01 Sep 09:51
48bb539
Compare
Choose a tag to compare

New Features:

  • Added cross-platform support.
  • Added frames around most buttons for improved visibility.
  • Added button click sounds.
  • Added a frame with a color-changing effect for the ready ability.
  • Added an upgrade screen for abilities accessible by pressing 'E,' including limits on certain upgrades for game balance.
  • Added shadows under item drops.
  • The shop icon is now clickable.
  • Introduced new characters: Assassin, offering more gold for killing mobs, and Killer, who can attack multiple targets simultaneously.
  • Added a menu button in the upper-left corner during gameplay.
  • Added author information in the main menu.
  • Added encrypted statistics to the main menu.
  • Introduced ranking system in the main menu.
  • Added music during boss waves.

Changes:

  • Updated the game's file structure.
  • Increased projectile speed for the Cyclops.
  • Removed extended attack range while standing still for both the Player and Monsters.
  • GUI improvements.
  • Added missing mouse buttons in the settings.
  • Removed unused assets.
  • Adjusted audio volume for some sounds and increased it for music.
  • Improved the sprint bar.
  • Made the Boss bar animated.
  • Improved player spawn position.
  • Bosses no longer spawn in the middle of the map.
  • Reduced the base bomb attack damage to 3.
  • The Knight's ability no longer provides defense against Cyclops.
  • Renamed the character "Master" to "Sensei."
  • The wave number no longer disappears during breaks.
  • Increased the base price of Attack and Armor to 20, and Full HP to 40.
  • The Scout's ability now slows down time for mobs.
  • Updated ability icons when selecting a character.
  • Renamed the Desert to the Desolation.
  • Increased the Minotaur's HP to 100.
  • The Minotaur's special attack now includes 16 projectiles that can penetrate walls, with added particle effects.
  • Improved the settings screen.
  • Renamed the Cyclope to "Cyclops" in English.

Bug Fixes:

  • Fixed the issue with a high number of Minotaurs appearing after wave 10.
  • Miscellaneous fixes in the main menu.
  • Addressed issues related to pseudorandomness.
  • Fixed mouse input handling issues when clicking buttons.
  • Resolved minor memory leak problems.

v0.2.3

18 Feb 20:42
Compare
Choose a tag to compare

New features:

  • Added sprint! Can be activated by holding left shift
  • Added key descriptions to settings
  • Added new upgrade for Knight - Paladin, whose ability gives additional +5 Reg
  • Added the ability to buy full HP, which always heals to maximum level
  • Added special attack for Minotaur, which is triggered every 5 seconds

Changes:

  • After wave 10, monsters no longer increase in attack and HP
  • Limited the number of monsters during one wave to 100
  • Knight, Crusader, and Paladin shields now additionally block all projectiles, and their cooldown has been increased to 20 seconds
  • Duration of Crusader and Paladin shields has been extended to 10 seconds
  • Increased XP from monsters after wave 10
  • Changed monster AI to detect each other
  • Added missing shadows in Ruins
  • Decreased frequency of spawning Cyclops
  • Improved Minotaur texture made by our artist :)
  • Restored the previous Goblin texture
  • Minor performance improvements for projectiles
  • Centered and corrected text in shop, level up screen, and upgrade screen
  • Armor and sprint are available during level up

Bug fixes:

  • Lack of gameover sound in some death cases
  • Lack of dimmed background during exit screen
  • Glitched numbers during purchase in shop
  • Reaching level 10.

v0.2.2

19 Dec 20:27
Compare
Choose a tag to compare

Added:

  • Added new knight upgrade - Crusader!
  • Added new map - Permafrost!
  • Added description to items in the shop

Changes:

  • Changed goblin look to christmas :)
  • Nerfed monster count after 10th wave
  • Increased gold from Minotaur from 25 -> 50
  • Increased critical chance for Warrior from 10% -> 20%
  • Increased attack speed for Warrior from 3 -> 4, however each point is weaker now

Fixed:

  • Fixed Master's ability
  • Fixed a bug with buying in shop while not having it open
  • Added missing shadows in Desert map

v0.2.1

02 Dec 21:00
Compare
Choose a tag to compare

Added:

  • Added new map - Desert! From now, new maps will appear on panorama menu
  • Added 2 new upgrades - Master and Bomber - upgrades are available on level 10, after choosing Ninja
  • Added 2 new sounds - throwing shuriken and ability use
  • Added 2 new tracks, one in main menu and the other during the game
  • Added boss bar
  • Added icons displaying ability after choosing upgrade
  • On easy difficulty chance for droping heart from monster is now increased from 25%->50%
  • On hard difficulty drops disappear after 10 seconds
  • New engines for music, sounds, monsters, projectiles and particles

Changes:

  • Balanced gold from monsters
  • Balanced getting lvl
  • Reduced monster count
  • Turned off AI for Minotaur (as it is still in development)
  • Option to open shop during game (before it was possible only between waves). Opening shop disables attack, only allowing for movement
  • Reduced armor price from 12 -> 10
  • Price increase in shop from 50% to 60%
  • Increased based warrior attack from 3 -> 5
  • Nerfed Minotaur attack speed from 3 -> 2
  • Changed buying hearts in shop, for 20 gold +2 MaxHP instead of +5 HP
  • Pushed one wall tile on Ruins map
  • Skaut ability was improved from +25% -> +30% speed

Fixed:

  • Fixed bug with english translation
  • Fixed bug with monster spawning in left corner of the map
  • Fixed bug with lack of monster when it should first occur on wave
  • Fixed bug with purchasing armor while having Knight's ability

v0.2.0

11 Nov 21:03
Compare
Choose a tag to compare
  • New Boss - Minotaur - currently in the workings
  • Refreshed first map Ruins with new textures
  • Improved Mob AI
  • Knight and Scout nerfed
  • Increasing items pricing
  • Info about new monsters coming in waves
  • New sounds and music
  • Improved fps
  • New settings and panorama in main menu

v0.1.8

10 Sep 19:54
Compare
Choose a tag to compare
v0.1.8 Pre-release
Pre-release
  • New attribute - armor - each point reduces 5% of damage

  • New shop window while being between waves, able to buy attack or armor - E key to enable shop

  • New text with info about total monsters killed and with difficulty name

  • UI overhauled in hero choosing

  • HP Bar flash effect when absorbing damage

  • Escape key pauses gameplay

  • Removed VSync, added fps limit to choose, game now support 720p+ resolution, 16:9 aspect ratio only

  • Also while applying settings, game automatically restarts :)

  • Increased monster reach to 3/4 of a block

v0.1.7

24 Jul 16:21
Compare
Choose a tag to compare
v0.1.7 Pre-release
Pre-release

New upgrades for Warrior:

  • Added Knight
  • Added Scout
  • Added coin and heart drop from Monsters

Bugfixes:

  • Lots of smaller performance improvements