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When exporting (from Maya) objects that have a PxrSurface shader attached, with a Physical definition of a specular lobe, potential negative values (in the extinction coefficient for instance) are exported as NaNs in the target usd file.
Context: I was trying to make PxrSurface definitions match an existing Mitsuba scene, where in some rare occasions the extinction goes to very small negative values, which should be possible to handle.
Steps to Reproduce
Open Maya (2017 in my case)
Create a simple geometry and attach a PxrSurface shader to it
In the Primary Specular section, set the Specular Fresnel Mode to Physical
Modify the red component of the extinction coefficient to a negative value (e.g. -0.1) in RGB [0,1] mode
Export to USD
System Information (OS, Hardware)
Windows 7
Package Versions
0.8.5a
Build Flags
The text was updated successfully, but these errors were encountered:
Description of Issue
When exporting (from Maya) objects that have a PxrSurface shader attached, with a Physical definition of a specular lobe, potential negative values (in the extinction coefficient for instance) are exported as NaNs in the target usd file.
Context: I was trying to make PxrSurface definitions match an existing Mitsuba scene, where in some rare occasions the extinction goes to very small negative values, which should be possible to handle.
Steps to Reproduce
System Information (OS, Hardware)
Windows 7
Package Versions
0.8.5a
Build Flags
The text was updated successfully, but these errors were encountered: