The game is powered by Pixel World Engine, a custom made for this project. It is coded in C/C++ and uses SDL 2.0. Check out the facebook page Pixel Retro Games and the Game Jolt page Pixel World: The Cursed Dungeon. Configure controller using: SDL2 Gamepad Tool by General Arcade.
- Populate the Stables
- Expand the story
- Finish the story
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Test Nvidia GPU supportFix the bug (Nvidia windowed, weird rendering) - Fix the shapeshift issue when out of map
- Keyboard/mouse controls
- Controller
- Memory leaks -> It seems alright, but is very hard to monitor the RAM usage when using the GPU...