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Change tile flag to byte, cleaning up tilemap export, and fixing bugs…
… in settings tool.
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{ | ||
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"GameChip": | ||
{ | ||
"savedData":{ | ||
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} | ||
} | ||
} | ||
{"GameChip":{"savedData":{}}} |
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125 changes: 125 additions & 0 deletions
125
Disks/PixelVisionOS/System/Tools/SettingsTool/code-key-code-map.lua
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-- List of all the valid keys | ||
keyCodeMap = { | ||
{name = None, keyCode = 0, char = ""}, | ||
{name = Backspace, keyCode = 8, char = "!"}, | ||
{name = Tab, keyCode = 9, char = "@"}, | ||
{name = Enter, keyCode = 13, char = "#"}, | ||
{name = Space, keyCode = 32, char = "%"}, | ||
{name = Left, keyCode = 37, char = "^"}, | ||
{name = Up, keyCode = 38, char = "&"}, | ||
{name = Right, keyCode = 39, char = "*"}, | ||
{name = Down, keyCode = 40, char = "("}, | ||
{name = Delete, keyCode = 46, char = ")"}, | ||
{name = Alpha0, keyCode = 48, char = "0"}, | ||
{name = Alpha1, keyCode = 49, char = "1"}, | ||
{name = Alpha2, keyCode = 50, char = "2"}, | ||
{name = Alpha3, keyCode = 51, char = "3"}, | ||
{name = Alpha4, keyCode = 52, char = "4"}, | ||
{name = Alpha5, keyCode = 53, char = "5"}, | ||
{name = Alpha6, keyCode = 54, char = "6"}, | ||
{name = Alpha7, keyCode = 55, char = "7"}, | ||
{name = Alpha8, keyCode = 56, char = "8"}, | ||
{name = Alpha9, keyCode = 57, char = "9"}, | ||
{name = A, keyCode = 65, char = "A"}, | ||
{name = B, keyCode = 66, char = "B"}, | ||
{name = C, keyCode = 67, char = "C"}, | ||
{name = D, keyCode = 68, char = "D"}, | ||
{name = E, keyCode = 69, char = "E"}, | ||
{name = F, keyCode = 70, char = "F"}, | ||
{name = G, keyCode = 71, char = "G"}, | ||
{name = H, keyCode = 72, char = "H"}, | ||
{name = I, keyCode = 73, char = "I"}, | ||
{name = J, keyCode = 74, char = "J"}, | ||
{name = K, keyCode = 75, char = "K"}, | ||
{name = L, keyCode = 76, char = "L"}, | ||
{name = M, keyCode = 77, char = "M"}, | ||
{name = N, keyCode = 78, char = "N"}, | ||
{name = O, keyCode = 79, char = "O"}, | ||
{name = P, keyCode = 80, char = "P"}, | ||
{name = Q, keyCode = 81, char = "Q"}, | ||
{name = R, keyCode = 82, char = "R"}, | ||
{name = S, keyCode = 83, char = "S"}, | ||
{name = T, keyCode = 84, char = "T"}, | ||
{name = U, keyCode = 85, char = "U"}, | ||
{name = V, keyCode = 86, char = "V"}, | ||
{name = W, keyCode = 87, char = "W"}, | ||
{name = X, keyCode = 88, char = "X"}, | ||
{name = Y, keyCode = 89, char = "Y"}, | ||
{name = Z, keyCode = 90, char = "Z"}, | ||
{name = LeftShift, keyCode = 160, char = "}"}, | ||
{name = RightShift, keyCode = 161, char = "~"}, | ||
{name = Semicolon, keyCode = 186, char = ";"}, | ||
{name = Plus, keyCode = 187, char = "+"}, | ||
{name = Comma, keyCode = 188, char = ","}, | ||
{name = Minus, keyCode = 189, char = "-"}, | ||
{name = Period, keyCode = 190, char = "."}, | ||
{name = Question, keyCode = 191, char = "/"}, | ||
{name = Tilde, keyCode = 192, char = "`"}, | ||
{name = OpenBrackets, keyCode = 219, char = "["}, | ||
{name = Pipe, keyCode = 220, char = "\\"}, | ||
{name = CloseBrackets, keyCode = 221, char = "]"}, | ||
{name = Quotes, keyCode = 222, char = "'"}, | ||
} | ||
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shortcutKeys = { | ||
"RunGameKey", | ||
"ScreenshotKey", | ||
"RecordKey", | ||
"RestartKey" | ||
} | ||
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player1Keys = { | ||
"Player1UpKey", | ||
"Player1DownKey", | ||
"Player1LeftKey", | ||
"Player1RightKey", | ||
"Player1SelectKey", | ||
"Player1StartKey", | ||
"Player1AKey", | ||
"Player1BKey" | ||
} | ||
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player2Keys = { | ||
"Player2UpKey", | ||
"Player2DownKey", | ||
"Player2LeftKey", | ||
"Player2RightKey", | ||
"Player2SelectKey", | ||
"Player2StartKey", | ||
"Player2AKey", | ||
"Player2BKey" | ||
} | ||
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player1Buttons = { | ||
"Player1UpButton", | ||
"Player1DownButton", | ||
"Player1LeftButton", | ||
"Player1RightButton", | ||
"Player1SelectButton", | ||
"Player1StartButton", | ||
"Player1AButton", | ||
"Player1BButton" | ||
} | ||
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player2Buttons = { | ||
"Player2UpButton", | ||
"Player2DownButton", | ||
"Player2LeftButton", | ||
"Player2RightButton", | ||
"Player2SelectButton", | ||
"Player2StartButton", | ||
"Player2AButton", | ||
"Player2BButton", | ||
} | ||
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buttonTypes = { | ||
"Up", | ||
"Down", | ||
"Left", | ||
"Right", | ||
"A", | ||
"B", | ||
"Select", | ||
"Start" | ||
} |
177 changes: 177 additions & 0 deletions
177
Disks/PixelVisionOS/System/Tools/SettingsTool/code-settings-tool.lua
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-- Create table to store the workspace tool logic | ||
SettingsTool = {} | ||
SettingsTool.__index = SettingsTool | ||
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LoadScript("code-key-code-map") | ||
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function SettingsTool:Init() | ||
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-- Create an global instance of the Pixel Vision OS | ||
pixelVisionOS = PixelVisionOS:Init() | ||
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-- Used for debugging | ||
-- pixelVisionOS.displayFPS = true | ||
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-- Get a global reference to the Editor UI | ||
editorUI = pixelVisionOS.editorUI | ||
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-- Create a new table for the instance with default properties | ||
local _settingTool = { | ||
toolName = "System Settings", | ||
runnerName = SystemName(), | ||
rootPath = ReadMetadata("RootPath", "/"), | ||
invalid = true, | ||
SaveShortcut = 6 | ||
} | ||
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-- Create a global reference of the new workspace tool | ||
setmetatable(_settingTool, SettingsTool) | ||
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-- Update title if it running from the disk | ||
if(string.starts(_settingTool.rootPath, "/Disks/")) then | ||
_settingTool.toolName = _settingTool.toolName .. " (DISK)" | ||
end | ||
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-- Change the title | ||
pixelVisionOS:ChangeTitle(_settingTool.toolName, "toolbaricontool") | ||
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_settingTool:CreateDropDownMenu() | ||
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-- Return the new instance of the editor ui | ||
return _settingTool | ||
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end | ||
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function SettingsTool:Update(timeDelta) | ||
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end | ||
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-- function SettingsTool:Draw() | ||
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-- end | ||
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function SettingsTool:InvalidateData() | ||
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-- Only everything if it needs to be | ||
if(invalid == true)then | ||
return | ||
end | ||
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pixelVisionOS:ChangeTitle(toolName .."*", "toolbaricontool") | ||
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invalid = true | ||
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pixelVisionOS:EnableMenuItem(self.SaveShortcut, true) | ||
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end | ||
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function SettingsTool:ResetDataValidation() | ||
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-- Only everything if it needs to be | ||
if(invalid == false)then | ||
return | ||
end | ||
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pixelVisionOS:ChangeTitle(toolName, "toolbaricontool") | ||
invalid = false | ||
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pixelVisionOS:EnableMenuItem(self.SaveShortcut, false) | ||
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end | ||
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function SettingsTool:CreateDropDownMenu() | ||
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local menuOptions = | ||
{ | ||
-- About ID 1 | ||
{name = "About", action = function() pixelVisionOS:ShowAboutModal(toolName) end, toolTip = "Learn about PV8."}, | ||
{divider = true}, | ||
{name = "Sound Effects", action = ToggleSoundEffects, toolTip = "Toggle system sound."}, -- Reset all the values | ||
{divider = true}, | ||
{name = "Save", action = OnSave, enabled = false, key = Keys.S, toolTip = "Save changes made to the controller mapping."}, -- Reset all the values | ||
{name = "Reset", action = OnReset, key = Keys.R, toolTip = "Revert controller mapping to its default value."}, -- Reset all the values | ||
{divider = true}, | ||
{name = "Quit", key = Keys.Q, action = OnQuit, toolTip = "Quit the current game."}, -- Quit the current game | ||
} | ||
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pixelVisionOS:CreateTitleBarMenu(menuOptions, "See menu options for this tool.") | ||
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end | ||
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function SettingsTool:CreatePreferencePanel() | ||
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self.volumeKnobData = editorUI:CreateKnob({x = 16, y = 192, w = 24, h = 24}, "knob", "Change the volume.") | ||
self.volumeKnobData.onAction = OnVolumeChange | ||
self.volumeKnobData.value = Volume() / 100 | ||
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editorUI:Enable(self.volumeKnobData, not Mute()) | ||
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self.brightnessKnobData = editorUI:CreateKnob({x = 40, y = 192, w = 24, h = 24}, "knob", "Change the brightness.") | ||
self.brightnessKnobData.onAction = OnBrightnessChange | ||
self.brightnessKnobData.value = (Brightness() - .5) | ||
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self.sharpnessKnobData = editorUI:CreateKnob({x = 64, y = 192, w = 24, h = 24}, "knob", "Change the sharpness.") | ||
self.sharpnessKnobData.onAction = OnSharpnessChange | ||
self.sharpnessKnobData.value = (((Sharpness() * - 1) / 6)) | ||
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self.scaleInputData = editorUI:CreateInputField({x = 112, y = 200, w = 8}, Scale(), "This changes the scale of the window when not in fullscreen.", "number") | ||
self.scaleInputData.min = 1 | ||
self.scaleInputData.max = 4 | ||
self.scaleInputData.onAction = OnChangeScale | ||
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self.fullScreenCheckBoxData = editorUI:CreateToggleButton({x = 128, y = 192, w = 8, h = 8}, "checkbox", "Toggle full screen mode.") | ||
self.fullScreenCheckBoxData.hitRect = {x = 131, y = 192, w = 8, h = 8} | ||
self.fullScreenCheckBoxData.onAction = function(value) | ||
Fullscreen(value) | ||
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WriteBiosData("FullScreen", value == true and "True" or "False") | ||
end | ||
editorUI:ToggleButton(self.fullScreenCheckBoxData, Fullscreen(), false) | ||
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self.cropCheckBoxData = editorUI:CreateToggleButton({x = 128, y = 200, w = 8, h = 8}, "checkbox", "Enable the window to crop.") | ||
self.cropCheckBoxData.onAction = function (value) | ||
CropScreen(value) | ||
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WriteBiosData("CropScreen", value == true and "True" or "False") | ||
end | ||
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editorUI:ToggleButton(self.cropCheckBoxData, CropScreen()) | ||
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self.stretchCheckBoxData = editorUI:CreateToggleButton({x = 128, y = 208, w = 8, h = 8}, "checkbox", "Stretch the display to fit the window.") | ||
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self.stretchCheckBoxData.onAction = function (value) | ||
StretchScreen(value) | ||
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WriteBiosData("StretchScreen", value == true and "True" or "False") | ||
end | ||
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editorUI:ToggleButton(self.stretchCheckBoxData, StretchScreen()) | ||
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self.crtToggleButton = editorUI:CreateToggleButton({x = 128, y = 216, w = 8, h = 8}, "checkbox", "Toggle the CRT effect.") | ||
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self.crtToggleButton.onAction = function (value) | ||
OnToggleCRT(value) | ||
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WriteBiosData("CRT", value == true and "True" or "False") | ||
end | ||
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editorUI:ToggleButton(self.crtToggleButton, EnableCRT()) | ||
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end | ||
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function SettingsTool:UpdatePrefPanel() | ||
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-- TOTO Check for modal | ||
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editorUI:UpdateKnob(volumeKnobData) | ||
editorUI:UpdateKnob(brightnessKnobData) | ||
editorUI:UpdateKnob(sharpnessKnobData) | ||
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-- Update toggle groups | ||
editorUI:UpdateButton(fullScreenCheckBoxData) | ||
editorUI:UpdateButton(cropCheckBoxData) | ||
editorUI:UpdateButton(stretchCheckBoxData) | ||
editorUI:UpdateButton(crtToggleButton) | ||
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end |
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