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Adding in MonoGame unit tests to cover what's left.
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// MonoGame - Copyright (C) The MonoGame Team | ||
// This file is subject to the terms and conditions defined in | ||
// file 'LICENSE.txt', which is part of this source code package. | ||
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||
using System; | ||
using System.IO; | ||
using Microsoft.Xna.Framework.Content; | ||
using Microsoft.Xna.Framework.Graphics; | ||
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namespace MonoGame.Tests | ||
{ | ||
internal static class AssetTestUtility | ||
{ | ||
public static Microsoft.Xna.Framework.Graphics.Effect LoadEffect(ContentManager content, string name) | ||
{ | ||
return content.Load<Microsoft.Xna.Framework.Graphics.Effect>(Paths.CompiledEffect(name)); | ||
} | ||
} | ||
} | ||
// // MonoGame - Copyright (C) The MonoGame Team | ||
// // This file is subject to the terms and conditions defined in | ||
// // file 'LICENSE.txt', which is part of this source code package. | ||
// | ||
// using System; | ||
// using System.IO; | ||
// using Microsoft.Xna.Framework.Content; | ||
// using Microsoft.Xna.Framework.Graphics; | ||
// | ||
// namespace MonoGame.Tests | ||
// { | ||
// internal static class AssetTestUtility | ||
// { | ||
// public static Microsoft.Xna.Framework.Graphics.Effect LoadEffect(ContentManager content, string name) | ||
// { | ||
// return content.Load<Microsoft.Xna.Framework.Graphics.Effect>(Paths.CompiledEffect(name)); | ||
// } | ||
// } | ||
// } |
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