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Cleaning up repo to support creating DLL libs.
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jessefreeman committed Dec 24, 2019
1 parent cd2e864 commit 9cd44cb
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Showing 18 changed files with 474 additions and 87 deletions.
2 changes: 1 addition & 1 deletion Disks/PixelVision8System/code.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@

-- This this is an empty game, we will the following text. We combined two sets of fonts into
-- the default.font.png. Use uppercase for larger characters and lowercase for a smaller one.
local message = "EMPTY GAME\n\n\nThis is an empty game template. Press Esc to exit the game. \n\n\nVisit 'pixelvision8.com' to learn more about creating games from scratch."
local message = "EMPTY GAME\n\n\nThis is an empty game template.\n\n\nVisit 'pixelvision8.com' to learn more about creating games from scratch."

-- The Init() method is part of the game's lifecycle and called a game starts. We are going to
-- use this method to configure background color, ScreenBufferChip and draw a text box.
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64 changes: 64 additions & 0 deletions Libraries/CSharpLibrary/PixelVision8CSharpLib.csproj
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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{08BA7A39-5A1A-49A7-966F-9730BADF702E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PixelVision8CSharpLib</RootNamespace>
<AssemblyName>PixelVision8CSharpLib</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="..\..\SDK\PixelVision8.SDK.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
</Target>
</Project>
36 changes: 36 additions & 0 deletions Libraries/CSharpLibrary/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PixelVision8CSharpLib")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Pixel Vision 8")]
[assembly: AssemblyProduct("PixelVision8CSharpLib")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("08ba7a39-5a1a-49a7-966f-9730badf702e")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
4 changes: 4 additions & 0 deletions Libraries/CSharpLibrary/packages.config
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
</packages>
73 changes: 73 additions & 0 deletions Libraries/LuaLibrary/PixelVision8LuaLib.csproj
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@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{52C4FDEF-86E8-4A21-94C3-06499335E45A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PixelVision8LuaLib</RootNamespace>
<AssemblyName>PixelVision8LuaLib</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=921e73ce94aa17f8">
<HintPath>..\..\packages\MoonSharp.2.0.0.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CSharpLibrary\PixelVision8CSharpLib.csproj">
<Project>{08ba7a39-5a1a-49a7-966f-9730badf702e}</Project>
<Name>PixelVision8CSharpLib</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="..\..\SDK\PixelVision8.Lua.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
</Target>
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36 changes: 36 additions & 0 deletions Libraries/LuaLibrary/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PixelVision8LuaLib")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Pixel Vision 8")]
[assembly: AssemblyProduct("PixelVision8 Lua Library")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("52c4fdef-86e8-4a21-94c3-06499335e45a")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
4 changes: 4 additions & 0 deletions Libraries/LuaLibrary/packages.config
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
</packages>
74 changes: 74 additions & 0 deletions PixelVision8DLL.sln
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@@ -0,0 +1,74 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29306.81
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{B0E8551B-B9FD-4020-BD22-36DC2224F79F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Libs", "Libs", "{8759BE68-DE03-4611-A6C1-D6E5C51E6708}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "PixelVision8.SDK", "SDK\PixelVision8.SDK.shproj", "{0E005B2D-EAC6-46A4-A054-97627EC9C805}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "PixelVision8.Lua", "SDK\PixelVision8.Lua.shproj", "{E44760EB-E7C5-40C1-BBFC-0092FBF1C12B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PixelVision8CSharpLib", "Libraries\CSharpLibrary\PixelVision8CSharpLib.csproj", "{08BA7A39-5A1A-49A7-966F-9730BADF702E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PixelVision8LuaLib", "Libraries\LuaLibrary\PixelVision8LuaLib.csproj", "{52C4FDEF-86E8-4A21-94C3-06499335E45A}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
SDK\PixelVision8.SDK.projitems*{08ba7a39-5a1a-49a7-966f-9730badf702e}*SharedItemsImports = 4
SDK\PixelVision8.SDK.projitems*{0e005b2d-eac6-46a4-a054-97627ec9c805}*SharedItemsImports = 13
SDK\PixelVision8.Lua.projitems*{52c4fdef-86e8-4a21-94c3-06499335e45a}*SharedItemsImports = 4
SDK\PixelVision8.Lua.projitems*{e44760eb-e7c5-40c1-bbfc-0092fbf1c12b}*SharedItemsImports = 13
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|x64.ActiveCfg = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|x64.Build.0 = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|x86.ActiveCfg = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Debug|x86.Build.0 = Debug|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|Any CPU.Build.0 = Release|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|x64.ActiveCfg = Release|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|x64.Build.0 = Release|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|x86.ActiveCfg = Release|Any CPU
{08BA7A39-5A1A-49A7-966F-9730BADF702E}.Release|x86.Build.0 = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|x64.ActiveCfg = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|x64.Build.0 = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|x86.ActiveCfg = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Debug|x86.Build.0 = Debug|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|Any CPU.Build.0 = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|x64.ActiveCfg = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|x64.Build.0 = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|x86.ActiveCfg = Release|Any CPU
{52C4FDEF-86E8-4A21-94C3-06499335E45A}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{0E005B2D-EAC6-46A4-A054-97627EC9C805} = {B0E8551B-B9FD-4020-BD22-36DC2224F79F}
{E44760EB-E7C5-40C1-BBFC-0092FBF1C12B} = {B0E8551B-B9FD-4020-BD22-36DC2224F79F}
{08BA7A39-5A1A-49A7-966F-9730BADF702E} = {8759BE68-DE03-4611-A6C1-D6E5C51E6708}
{52C4FDEF-86E8-4A21-94C3-06499335E45A} = {8759BE68-DE03-4611-A6C1-D6E5C51E6708}
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F34BD1FF-9FB3-4809-B45D-C0B2DAB96D51}
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
version = 0.9.0
EndGlobalSection
EndGlobal
48 changes: 44 additions & 4 deletions Runners/CSharpRunner/CSharpRunner.Desktop.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@
<Compile Include="CSharpRunner.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ExampleGameChip.cs" />
<Compile Include="EmptyTemplateDemoChip.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, PublicKeyToken=null">
Expand All @@ -73,8 +73,48 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Disks\PixelVision8System\*.*">
<Link>Content\%(FileName)%(Extension)</Link>
<Content Include="..\..\Disks\PixelVision8System\code.lua">
<Link>Content\code.lua</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\colors.png">
<Link>Content\colors.png</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\data.json">
<Link>Content\data.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\info.json">
<Link>Content\info.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\large.font.png">
<Link>Content\large.font.png</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\medium.font.png">
<Link>Content\medium.font.png</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\music.json">
<Link>Content\music.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\small.font.png">
<Link>Content\small.font.png</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\sounds.json">
<Link>Content\sounds.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\sprites.png">
<Link>Content\sprites.png</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Disks\PixelVision8System\tilemap.json">
<Link>Content\tilemap.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
Expand All @@ -90,4 +130,4 @@
<Error Condition="!Exists('..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
</Target>
<Import Project="..\..\SDK\PixelVision8.SDK.projitems" Label="Shared" />
</Project>
</Project>

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